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	<title>Coding 4 Fun Projects</title>
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    <title>Maelstrom</title>
    <description><![CDATA[<p><img src="http://files.channel9.msdn.com/thumbnail/c010a504-2675-4851-886c-ab6c060cd86a.jpg" alt=""></p><p>Introduced at <a href="http://www.buildwindows.com">//build/ 2012</a>, Maelstrom is Coding4Fun's latest creation.&nbsp; Step up to the podium and battle against your opponent in full-on stereoscopic 3D!&nbsp; Learn how it was made <a href="http://channel9.msdn.com/coding4fun/articles/Maelstrom-An-Overview">here</a>.</p><p><strong>How to Play</strong></p><p>Each player stands at a podium containing a 27&quot; touch-screen, 2 cameras mounted side-by-side for stereoscopic 3D, a rumble floor, and LED lighting.&nbsp; After some smack-talking to each other, players tap their screen to begin.&nbsp; After the countdown, a ball is launched into the arena.&nbsp; Players move their fingers around on the touch-screen to move the paddle in the 3D arena and return their opponent's volley.&nbsp; If the ball hits one of the glowing blue tiles, it will split into a maelstrom of 3 separate balls which will be tricky to handle.&nbsp; A player can also charge up their paddle by moving it quickly across the screen to send the ball flying back at their opponent in a quick burst.&nbsp; The first to score 7 points wins!&nbsp; If you can imagine what &quot;ridiculously over-engineered 3D Pong&quot; might look like, you can imagine Maelstrom!</p><p><strong>The Hardware</strong></p><p>Each game podium contains a <a href="http://www.lenovo.com/products/us/desktop/ideacentre/a-series/a720/">Lenovo A720</a> 27&quot; touch screen PC used to control the player's paddle.&nbsp; Lighting along the side rails reacts to the gameplay.&nbsp; Additionally, the platform under each player's feet rumbles thanks to a&nbsp;<a href="https://www.sparkfun.com/products/9715">Sparkfun MP3 Trigger</a> and bass boosters controlled with a <a href="http://netduino.com/">Netduino Plus</a>.&nbsp; The game is projected to a huge screen with an <a href="http://optomausa.com/products/detail/GT750E">Optoma GT750E</a> 3D projector and 3D shutter glasses.&nbsp; Each podium also contains two <a href="http://www.axis.com/products/cam_m1014/">Axis M1014</a> MJPEG cameras pointed at the player to complete the 3D experience.</p><p><strong>The Software</strong></p><p>The game is a Windows Store DirectX 11.1 game written in C&#43;&#43;.&nbsp; DX11.1 provides full stereoscopic 3D support for any 3D-capable display device, be it a projector, an LCD TV, or anything else.</p><p>The game controller is a C# / XAML Windows Store application which connects to the &quot;game console&quot; via a standard socket connection.&nbsp; The Netduino Plus corrdinates all of the hardware with a C# .NET Micro Framework application. &nbsp;All of these tie together into a seamless multiplayer experience!</p><p>Source code and an article on how we built it all will be coming soon on Coding4Fun...</p><p><strong>Video</strong></p><p>You can find a very quick video of the game being played at //build/ 2012 <a href="http://channel9.msdn.com/Blogs/BrianPeek/Maelstrom">here</a>.</p><p><strong>Photos</strong></p><p><strong><img src="http://files.channel9.msdn.com/thumbnail/6fb9a6fb-1915-456f-8881-152a50616ca1.jpg" alt=""></strong></p><p><img src="http://files.channel9.msdn.com/thumbnail/2b918810-9856-4ebf-81ae-9a126adbf77f.JPG" alt=""></p><p><img src="http://files.channel9.msdn.com/thumbnail/46356c8c-2d95-4267-8068-5e7e847177d3.JPG" alt=""></p><p><img src="http://files.channel9.msdn.com/thumbnail/db7c782f-8303-4a82-90d2-eeebcfe905f2.JPG" alt=""></p><p><strong>Attributions</strong></p><ul><li>Music track - <a href="http://soundcloud.com/neosvsatm/bullet">&quot;FatLoad- The Bullet(no master)&quot; by FreaK NeoS</a> </li><li>Sound effects &#43; music editing - <a href="http://davidwallimann.com/">David Wallimann</a> </li><li>DirectX shaders - <a href="http://geekswithblogs.net/mikebmcl/Default.aspx">Michael McLaughlin</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:4df9cec1b71348b2afe6a0fa000d7be2">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Maelstrom</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Maelstrom</link>
    <itunes:summary> Introduced at //build/ 2012, Maelstrom is Coding4Fun&#39;s latest creation.&amp;nbsp; Step up to the podium and battle against your opponent in full-on stereoscopic 3D!&amp;nbsp; Learn how it was made here. How to Play Each player stands at a podium containing a 27&amp;quot; touch-screen, 2 cameras mounted side-by-side for stereoscopic 3D, a rumble floor, and LED lighting.&amp;nbsp; After some smack-talking to each other, players tap their screen to begin.&amp;nbsp; After the countdown, a ball is launched into the arena.&amp;nbsp; Players move their fingers around on the touch-screen to move the paddle in the 3D arena and return their opponent&#39;s volley.&amp;nbsp; If the ball hits one of the glowing blue tiles, it will split into a maelstrom of 3 separate balls which will be tricky to handle.&amp;nbsp; A player can also charge up their paddle by moving it quickly across the screen to send the ball flying back at their opponent in a quick burst.&amp;nbsp; The first to score 7 points wins!&amp;nbsp; If you can imagine what &amp;quot;ridiculously over-engineered 3D Pong&amp;quot; might look like, you can imagine Maelstrom! The Hardware Each game podium contains a Lenovo A720 27&amp;quot; touch screen PC used to control the player&#39;s paddle.&amp;nbsp; Lighting along the side rails reacts to the gameplay.&amp;nbsp; Additionally, the platform under each player&#39;s feet rumbles thanks to a&amp;nbsp;Sparkfun MP3 Trigger and bass boosters controlled with a Netduino Plus.&amp;nbsp; The game is projected to a huge screen with an Optoma GT750E 3D projector and 3D shutter glasses.&amp;nbsp; Each podium also contains two Axis M1014 MJPEG cameras pointed at the player to complete the 3D experience. The Software The game is a Windows Store DirectX 11.1 game written in C&amp;#43;&amp;#43;.&amp;nbsp; DX11.1 provides full stereoscopic 3D support for any 3D-capable display device, be it a projector, an LCD TV, or anything else. The game controller is a C# / XAML Windows Store application which connects to the &amp;quot;game console&amp;quot; via a standard socket connection.&amp;nbsp; T</itunes:summary>
    <pubDate>Fri, 09 Nov 2012 19:13:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Maelstrom</guid>
    <dc:creator>Brian Peek, Clint Rutkas, Dan Fernandez, Rick Barraza</dc:creator>
    <category>csharp</category>
    <category>c++</category>
    <category>coding4fun</category>
    <category>directx-11</category>
    <category>hardware</category>
    <category>xaml</category>
    <category>windows+8</category>
  </item>
	<item>
    <title>Project Detroit: OBD-II Manager</title>
    <description><![CDATA[<p>Read diagnostic information from your car and display it on a slick instrument cluster dashboard!</p><p>The <a href="http://obd.codeplex.com/"><strong>OBD-II Manager</strong></a> project is the OBD-II sub-system and instrument cluster application from the <a href="http://channel9.msdn.com/coding4fun/detroit">Project Detroit Mustang</a> we built with West Coast Customs.&nbsp; If you're not familiar with this project, you can find out more about it <a href="http://channel9.msdn.com/coding4fun/detroit">here</a> and <a href="http://channel9.msdn.com/Blogs/Vector/The-400-horsepower-device">here</a>.</p><p>OBD stands for On-Board Diagnostics.&nbsp; In the world of cars, this can be thought of as the computer which has a variety of data points which can be queried, such as speed, fuel level, and even trouble codes that relate to the check engine light.&nbsp; If you've ever taken your car in for service, your service center has hooked up the car to a computer via the OBD port to get the status of the car and what may not be working properly.&nbsp;</p><p>This project contains a library you can use to integrate OBD data into your application, as well as a modified version of the actual Instrument Cluster application used in the Project Detroit car which shows how the library can be used.</p><p><strong>More Information</strong></p><ul><li><a href="http://channel9.msdn.com/coding4fun/articles/Project-Detroit-How-to-Read-Your-Cars-Engine-Data-with-OBD-II">Coding4Fun Article</a> </li><li><a href="http://channel9.msdn.com/coding4fun/detroit">Project Detroit</a> </li><li><a href="http://www.scantool.net/scan-tools/pc-based/obdlink-sx.html">OBD-II to USB cable</a> (ELM323/327-based OBD-II to USB cable) </li><li><a href="http://en.wikipedia.org/wiki/OBD-II#OBD-II">More information on OBD-II</a> </li><li><a href="http://elmelectronics.com/DSheets/ELM327DS.pdf">ELM323/327 Datasheet</a> </li></ul><p><strong>Instrument Cluster Screenshots</strong></p><p><a href="http://files.channel9.msdn.com/thumbnail/b964d3a7-3494-4f60-9ffd-98e10f57cfdc.png" rel="lightbox"><img src="http://files.channel9.msdn.com/thumbnail/b964d3a7-3494-4f60-9ffd-98e10f57cfdc.png" alt=""></a></p><p><a href="http://files.channel9.msdn.com/thumbnail/ffbfa48f-e04b-400d-a79d-058641ed3642.png" rel="lightbox"><img src="http://files.channel9.msdn.com/thumbnail/ffbfa48f-e04b-400d-a79d-058641ed3642.png" alt=""></a></p><p><a href="http://files.channel9.msdn.com/thumbnail/a77f1db4-746d-4743-8e1b-9f0cc5618a84.png" rel="lightbox"><img src="http://files.channel9.msdn.com/thumbnail/a77f1db4-746d-4743-8e1b-9f0cc5618a84.png" alt=""></a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:4afca774455e450bbbd8a02e013f8ee0">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Project-Detroit-OBD-II-Manager</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Project-Detroit-OBD-II-Manager</link>
    <itunes:summary>Read diagnostic information from your car and display it on a slick instrument cluster dashboard! The OBD-II Manager project is the OBD-II sub-system and instrument cluster application from the Project Detroit Mustang we built with West Coast Customs.&amp;nbsp; If you&#39;re not familiar with this project, you can find out more about it here and here. OBD stands for On-Board Diagnostics.&amp;nbsp; In the world of cars, this can be thought of as the computer which has a variety of data points which can be queried, such as speed, fuel level, and even trouble codes that relate to the check engine light.&amp;nbsp; If you&#39;ve ever taken your car in for service, your service center has hooked up the car to a computer via the OBD port to get the status of the car and what may not be working properly.&amp;nbsp; This project contains a library you can use to integrate OBD data into your application, as well as a modified version of the actual Instrument Cluster application used in the Project Detroit car which shows how the library can be used. More Information Coding4Fun Article Project Detroit OBD-II to USB cable (ELM323/327-based OBD-II to USB cable) More information on OBD-II ELM323/327 Datasheet Instrument Cluster Screenshots    </itunes:summary>
    <pubDate>Mon, 09 Apr 2012 19:23:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Project-Detroit-OBD-II-Manager</guid>
    <dc:creator>Brian Peek, Dan Fernandez</dc:creator>
    <category>coding4fun</category>
    <category>hardware</category>
    <category>project+detroit</category>
  </item>
	<item>
    <title>BoxingBots: Kinect-Driven Pneumatic Boxing Robots</title>
    <description><![CDATA[<p><a title="Boxing Robots!" href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0296%5B5%5D.jpg" rel="lightbox"><img title="IMG_0296" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0296_thumb%5B2%5D.jpg" alt="IMG_0296" width="640" height="480" border="0"></a></p><p>At the SXSW Interactive Opening Party hosted by Frog Design and Microsoft, the Coding4Fun team has unveiled their latest invention, BoxingBots!</p><p>With BoxingBots you are the controller except this time, forget the screen. You’re controlling a 6-foot tall metal robot that’s trying to punch out your opponent’s 6-foot tall machine. It’s Real Steel in real time.</p><h3>Video Demo</h3><p>Watch Laura Foy's video of the <a href="http://channel9.msdn.com/posts/Boxing-Bots-at-South-by-South-West">BoxingBots in action</a>!</p><p>BoxingBots combines Kinect’s motion sensing technology with pneumatic robots in a 6-foot square ring. Two players face off to try to knock each other’s blocks off.</p><h3>Each robot has</h3><ul><li>1 On-board laptop PC </li><li>70 programmatic LEDs in the head and chest controlled by a Phidgets LED controller board </li><li>2 2.5 gallon tanks of compressed air @ 150 PSI </li><li>8 12-volt 17amp batteries </li><li>2 Roboteq motor controllers that power the four omni-directional wheels </li><li>2 5&quot; stroke cylinders that punches/retracts the arms </li><li>1 6' stroke cylinder that lifts the head when the robot is knocked out </li><li>2 button switches on the chest that are triggered by punches and a Phidget 8/8/8 interface board that controls the relays and buttons switches </li></ul><p>&nbsp;</p><h3>How gameplay happens</h3><ul><li>Each robot's on-board PC receive commands over the network from the Admin PC for movement, punches, score, etc </li><li>Each player stands in front of a Kinect for Windows-enabled PC that interprets their gestures (punch, move in a direction, strafe, rotate) and sends that as a command to the Admin PC </li><li>The Admin PC manages the game, including pausing, reset, starting, sending commands to the robots and receiving damage data from the robots when the robot has been punched </li></ul><p>&nbsp;</p><h3>Photos</h3><p>&nbsp;</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0290%5B5%5D.jpg"><img title="IMG_0290" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0290_thumb%5B2%5D.jpg" alt="IMG_0290" width="360" height="480"></a></p><p>&nbsp;</p><p>&nbsp;</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0291%5B5%5D.jpg"><img title="IMG_0291" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0291_thumb%5B2%5D.jpg" alt="IMG_0291" width="640" height="480" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0292%5B5%5D.jpg"><img title="IMG_0292" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0292_thumb%5B2%5D.jpg" alt="IMG_0292" width="640" height="480" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0295%5B7%5D.jpg"><img title="IMG_0295" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0295_thumb%5B1%5D.jpg" alt="IMG_0295" width="640" height="480" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0298%5B3%5D.jpg"><img title="IMG_0298" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0298_thumb.jpg" alt="IMG_0298" width="640" height="480" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0300%5B3%5D.jpg"><img title="IMG_0300" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/IMG_0300_thumb.jpg" alt="IMG_0300" width="640" height="480" border="0"></a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:d7eb062302294149a870a011001cbec0">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/BoxingBots</comments>
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    <itunes:summary> At the SXSW Interactive Opening Party hosted by Frog Design and Microsoft, the Coding4Fun team has unveiled their latest invention, BoxingBots! With BoxingBots you are the controller except this time, forget the screen. You’re controlling a 6-foot tall metal robot that’s trying to punch out your opponent’s 6-foot tall machine. It’s Real Steel in real time. Video DemoWatch Laura Foy&#39;s video of the BoxingBots in action! BoxingBots combines Kinect’s motion sensing technology with pneumatic robots in a 6-foot square ring. Two players face off to try to knock each other’s blocks off. Each robot has1 On-board laptop PC 70 programmatic LEDs in the head and chest controlled by a Phidgets LED controller board 2 2.5 gallon tanks of compressed air @ 150 PSI 8 12-volt 17amp batteries 2 Roboteq motor controllers that power the four omni-directional wheels 2 5&amp;quot; stroke cylinders that punches/retracts the arms 1 6&#39; stroke cylinder that lifts the head when the robot is knocked out 2 button switches on the chest that are triggered by punches and a Phidget 8/8/8 interface board that controls the relays and buttons switches &amp;nbsp; How gameplay happensEach robot&#39;s on-board PC receive commands over the network from the Admin PC for movement, punches, score, etc Each player stands in front of a Kinect for Windows-enabled PC that interprets their gestures (punch, move in a direction, strafe, rotate) and sends that as a command to the Admin PC The Admin PC manages the game, including pausing, reset, starting, sending commands to the robots and receiving damage data from the robots when the robot has been punched &amp;nbsp; Photos&amp;nbsp;  &amp;nbsp; &amp;nbsp;      </itunes:summary>
    <pubDate>Sun, 11 Mar 2012 02:00:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/BoxingBots</guid>
    <dc:creator>Brian Peek, Clint Rutkas, Dan Fernandez, Rick Barraza</dc:creator>
  </item>
	<item>
    <title>Kinect Service</title>
    <description><![CDATA[<p>The <strong>Coding4Fun Kinect Service</strong> allows you to stream Kinect color, depth, skeleton, and audio from one PC to another PC or a Windows Phone via sockets. Both server and client libraries are available to send and receive the data.&nbsp; Please review the included WPF and Windows Phone samples for a quick explanation of how to use the libraries.&nbsp; Also check out the <a href="http://kinectservice.codeplex.com/documentation">Documentation tab</a> on CodePlex for more information and sample usage.</p><h2>WPF Sample Screenshots</h2><p><a href="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336814"><img title="Untitled" src="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336815" alt="Untitled" width="426" height="238" border="0"></a></p><h2>Windows Phone Sample Screenshots</h2><p><a href="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336926"><img title="3" src="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336927" alt="3" width="164" height="272" border="0"></a><a href="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336928"><img title="1" src="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336929" alt="1" width="164" height="272" border="0"></a><a href="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336930"><img title="2" src="http://download.codeplex.com/Download?ProjectName=kinectservice&amp;DownloadId=336931" alt="2" width="164" height="272" border="0"></a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:8c0d76e8ee8942c69f429feb0050b146">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Service</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Service</link>
    <itunes:summary>The Coding4Fun Kinect Service allows you to stream Kinect color, depth, skeleton, and audio from one PC to another PC or a Windows Phone via sockets. Both server and client libraries are available to send and receive the data.&amp;nbsp; Please review the included WPF and Windows Phone samples for a quick explanation of how to use the libraries.&amp;nbsp; Also check out the Documentation tab on CodePlex for more information and sample usage. WPF Sample Screenshots Windows Phone Sample Screenshots </itunes:summary>
    <pubDate>Thu, 02 Feb 2012 04:53:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Service</guid>
    <dc:creator>Brian Peek</dc:creator>
    <category>kinect</category>
  </item>
	<item>
    <title>ScriptTD</title>
    <description><![CDATA[ <p>Script TD is an open-source tower defense game engine for Windows Phone. If you want to create a game, you can do so just by changing some XML, images, and audio files in the Script TD game engine.&nbsp; With this ability, you can create any number of Tower Defense games without having to do any programming!&nbsp; If you want to extend out the engine, it was designed to allow this as well!</p><p><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/HomeScreen%5B3%5D.png"><img title="HomeScreen" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/HomeScreen_thumb%5B1%5D.png" alt="HomeScreen" width="300" height="180" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/Empty%5B3%5D.png"><img title="Empty" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/Empty_thumb%5B1%5D.png" alt="Empty" width="300" height="180" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/gamePlay%5B7%5D.png"><img title="gamePlay" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/gamePlay_thumb%5B5%5D.png" alt="gamePlay" width="300" height="180" border="0"></a></p><p>If you want to learn <a href="http://channel9.msdn.com/coding4fun/articles/ScriptTD-Tower-Defense-Made-Easy">how to extend the engine, check out the Coding4Fun article</a>!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:d88aa81942894c4abfad9efa012dfc13">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/ScriptTD</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/ScriptTD</link>
    <itunes:summary> Script TD is an open-source tower defense game engine for Windows Phone. If you want to create a game, you can do so just by changing some XML, images, and audio files in the Script TD game engine.&amp;nbsp; With this ability, you can create any number of Tower Defense games without having to do any programming!&amp;nbsp; If you want to extend out the engine, it was designed to allow this as well!  If you want to learn how to extend the engine, check out the Coding4Fun article! </itunes:summary>
    <pubDate>Tue, 26 Jul 2011 18:24:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/ScriptTD</guid>
    <dc:creator>Clint Rutkas, Larry Larsen</dc:creator>
    <category>windows+phone</category>
    <category>windows-phone-7</category>
    <category>xna</category>
  </item>
	<item>
    <title>Kinect Paint</title>
    <description><![CDATA[<p>Kinect Paint is a skeleton tracking application that allows you to become the paint brush!&nbsp; This application uses the Kinect for Windows SDK and its skeletal tracking feature to create a painting experience.&nbsp; Use several different tools, a simple color palette, and create a masterpiece!</p><p>&nbsp;</p><p><strong>Screenshots</strong></p><p>&nbsp;</p><p><strong><a href="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250084"><img title="Screen_HowToUse" src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250085" alt="Screen_HowToUse" width="244" height="154" border="0"></a><a href="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250086"><img title="Paint_Screen1" src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250087" alt="Paint_Screen1" width="244" height="154" border="0"></a><a href="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250090"><img title="Paint_Screen3" src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250091" alt="Paint_Screen3" width="244" height="154" border="0"></a><a href="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250094"><img title="Paint_Screen5" src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250095" alt="Paint_Screen5" width="244" height="154" border="0"></a><a href="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250096"><img title="Paint_Screen6" src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=paint&amp;DownloadId=250097" alt="Paint_Screen6" width="244" height="154" border="0"></a></strong></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:07a4527eb7184c07a8689f04002cce04">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Paint</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Paint</link>
    <itunes:summary>Kinect Paint is a skeleton tracking application that allows you to become the paint brush!&amp;nbsp; This application uses the Kinect for Windows SDK and its skeletal tracking feature to create a painting experience.&amp;nbsp; Use several different tools, a simple color palette, and create a masterpiece! &amp;nbsp; Screenshots &amp;nbsp;  </itunes:summary>
    <pubDate>Thu, 16 Jun 2011 16:23:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Paint</guid>
    <dc:creator>Laurent Bugnion, Evan Lang, Stuart Mayhew</dc:creator>
    <category>kinect</category>
    <category>wpf</category>
  </item>
	<item>
    <title>Kinect Mouse Cursor</title>
    <description><![CDATA[<p>Kinect Mouse Cursor is a demo application that uses the Kinect for Windows SDK and its skeletal tracking features to allow a user to use their hands to control the Windows mouse cursor.&nbsp; Use your right-hand to move the cursor, and raise your left hand to control the left mouse button.&nbsp; Left handed?&nbsp; No problem.&nbsp; Tick the check box and use it in reverse!</p><p><strong>Screenshot</strong></p><p><a href="http://files.channel9.msdn.com/thumbnail/f14cb568-a48a-43a0-a291-947e20dfe0fd.png" rel="lightbox"><img src="http://files.channel9.msdn.com/thumbnail/f14cb568-a48a-43a0-a291-947e20dfe0fd.png" alt="" width="231" height="230"></a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:31439ce52e464f5481639f0200561b88">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Mouse-Cursor</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Mouse-Cursor</link>
    <itunes:summary>Kinect Mouse Cursor is a demo application that uses the Kinect for Windows SDK and its skeletal tracking features to allow a user to use their hands to control the Windows mouse cursor.&amp;nbsp; Use your right-hand to move the cursor, and raise your left hand to control the left mouse button.&amp;nbsp; Left handed?&amp;nbsp; No problem.&amp;nbsp; Tick the check box and use it in reverse! Screenshot  </itunes:summary>
    <pubDate>Thu, 16 Jun 2011 16:23:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Kinect-Mouse-Cursor</guid>
    <dc:creator>Brian Peek</dc:creator>
    <category>kinect</category>
    <category>mouse</category>
  </item>
	<item>
    <title>Coding4Fun Kinect Toolkit</title>
    <description><![CDATA[<p>The Coding4Fun Kinect Toolkit is a set of extension methods and controls to make developing applications for the Kinect using the Kinect for Windows SDK easier.&nbsp; Here's a sample of what's included:</p><table border="1" cellspacing="0" cellpadding="2"><tbody><tr><td valign="top" width="50%"><h3><strong>WPF:</strong></h3><p><strong>Depth Data Extension Methods:</strong></p><ul><li>ImageFrame.ToBitmapSource() <ul><li>returns BitmapSource </li></ul></li><li>int[].ToBitmapSource() <ul><li>returns BitmapSource </li></ul></li><li>int[].ToBitmapSource(int width, int height, int minimumDistance, Color highlightColor) <ul><li>returns BitmapSource </li></ul></li><li>ImageFrame.ToDepthArray() <ul><li>returns int[] </li></ul></li><li>int[].GetMidpoint(int startX, int startY, int endX, int endY, int minimumDistance) <ul><li>returns Point </li></ul></li><li>BitmapSource.Save(string fileName, ImageFormat format) <ul><li>returns nothing </li></ul></li></ul><p><strong>Skeleton Data Extension Methods:</strong></p><ul><li>Joint.ScaleTo(int width, int height) <ul><li>Scales a Joint's Position to the maximum width and height specified </li></ul></li><li>Joint.ScaleTo(int width, int height, float maxSkeletonX, float maxSkeletonY) <ul><li>Scales a Joint's Position to the maximum width and height specified </li></ul></li></ul><p><strong>Controls:</strong></p><ul><li>Hover Button </li></ul></td><td valign="top" width="50%"><h3><strong>WinForm:</strong></h3><p><strong>Depth Data Extension Methods:</strong></p><ul><li>ImageFrame.ToBitmap() <ul><li>returns Bitmap </li></ul></li><li>int[].ToBitmap() <ul><li>returns Bitmap </li></ul></li><li>int[].ToBitmap(int width, int height, int minimumDistance, Color highlightColor) <ul><li>returns Bitmap </li></ul></li><li>ImageFrame.ToDepthArray() <ul><li>returns int[] </li></ul></li><li>int[].GetMidpoint(int startX, int startY, int endX, int endY, int minimumDistance) <ul><li>returns Point </li></ul></li><li>Bitmap.Save(string fileName, ImageFormat format) <ul><li>returns nothing </li></ul></li></ul><p><strong>Skeleton Data Extension Methods:</strong></p><ul><li>Joint.ScaleTo(int width, int height) <ul><li>Scales a Joint's Position to the maximum width and height specified </li></ul></li><li>Joint.ScaleTo(int width, int height, float maxSkeletonX, float maxSkeletonY) <ul><li>Scales a Joint's Position to the maximum width and height specified </li></ul></li></ul></td></tr></tbody></table><h2>Screenshots:</h2><p><a href="http://download.codeplex.com/Download?ProjectName=c4fkinect&amp;DownloadId=336798"><img title="testApp" src="http://download.codeplex.com/Download?ProjectName=c4fkinect&amp;DownloadId=336799" alt="testApp" width="573" height="456" border="0"></a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:b9dd71a3027d4acfa1499f030037b05c">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Coding4Fun-Kinect-Toolkit</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Coding4Fun-Kinect-Toolkit</link>
    <itunes:summary>The Coding4Fun Kinect Toolkit is a set of extension methods and controls to make developing applications for the Kinect using the Kinect for Windows SDK easier.&amp;nbsp; Here&#39;s a sample of what&#39;s included: WPF:Depth Data Extension Methods: ImageFrame.ToBitmapSource() returns BitmapSource int[].ToBitmapSource() returns BitmapSource int[].ToBitmapSource(int width, int height, int minimumDistance, Color highlightColor) returns BitmapSource ImageFrame.ToDepthArray() returns int[] int[].GetMidpoint(int startX, int startY, int endX, int endY, int minimumDistance) returns Point BitmapSource.Save(string fileName, ImageFormat format) returns nothing Skeleton Data Extension Methods: Joint.ScaleTo(int width, int height) Scales a Joint&#39;s Position to the maximum width and height specified Joint.ScaleTo(int width, int height, float maxSkeletonX, float maxSkeletonY) Scales a Joint&#39;s Position to the maximum width and height specified Controls: Hover Button WinForm:Depth Data Extension Methods: ImageFrame.ToBitmap() returns Bitmap int[].ToBitmap() returns Bitmap int[].ToBitmap(int width, int height, int minimumDistance, Color highlightColor) returns Bitmap ImageFrame.ToDepthArray() returns int[] int[].GetMidpoint(int startX, int startY, int endX, int endY, int minimumDistance) returns Point Bitmap.Save(string fileName, ImageFormat format) returns nothing Skeleton Data Extension Methods: Joint.ScaleTo(int width, int height) Scales a Joint&#39;s Position to the maximum width and height specified Joint.ScaleTo(int width, int height, float maxSkeletonX, float maxSkeletonY) Scales a Joint&#39;s Position to the maximum width and height specified Screenshots: </itunes:summary>
    <pubDate>Thu, 16 Jun 2011 16:22:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Coding4Fun-Kinect-Toolkit</guid>
    <dc:creator>Brian Peek, Clint Rutkas, Dan Fernandez</dc:creator>
    <category>kinect</category>
    <category>winforms</category>
    <category>wpf</category>
  </item>
	<item>
    <title>Coding4Fun Windows Phone Toolkit</title>
    <description><![CDATA[ <p>The Coding4Fun Windows Phone Toolkit is a set of Silverlight controls, converters, and helpers to make your life easier. The controls started as useful items when we were building out different the initial set of Coding4Fun applications for the Windows Phone and now we’ve grouped them together!</p><table border="0" cellspacing="0" cellpadding="2"><tbody><tr><td valign="top"><p><strong>Controls:</strong></p><ul><li>About Prompt </li><li>Color Hexagon Picker </li><li>Color Picker </li><li>Color Slider </li><li>Input Prompt </li><li>Message Prompt </li><li>Memory Counter </li><li>Password Prompt </li><li>Progress Overlay </li><li>Round Button </li><li>Round Toggle Button </li><li>Super Slider </li><li>TimeSpan Picker </li><li>Toast Prompt </li></ul></td><td valign="top"><p><strong>Abstract Classes:</strong></p><ul><li>PopUp class for things like an Input Prompt that can be GPU accelerated &nbsp; &nbsp; &nbsp; </li></ul><p><strong>Converters:</strong></p><ul><li>Boolean to Visibility </li><li>String To Visibility </li><li>Themed Image Converter </li><li>Inversed Theme Image Converter </li><li>Visibility to Boolean </li></ul><p><strong>Binding Helpers:</strong></p><ul><li>Textbox / Passwordbox update Source on Change </li></ul><p><strong>Data Helpers:</strong></p><ul><li>PhoneHelper for getting data out of the WMAppManifest file <br>Example: <br>PhoneHelper.GetAppAttribute(&quot;Title&quot;) </li><li>Color Extensions </li></ul></td></tr></tbody></table><p><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/buttons_2%5B5%5D.png"><img title="buttons_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/buttons_2_thumb%5B1%5D.png" alt="buttons_2" width="250" height="420" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/toast_2%5B9%5D.png"><img title="toast_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/toast_2_thumb%5B2%5D.png" alt="toast_2" width="250" height="420" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/hex_2%5B5%5D.png"><img title="hex_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/hex_2_thumb%5B1%5D.png" alt="hex_2" width="250" height="421" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/inputPrompt_2%5B5%5D.png"><img title="inputPrompt_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/inputPrompt_2_thumb%5B1%5D.png" alt="inputPrompt_2" width="250" height="421" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/picker_2%5B9%5D.png"><img title="picker_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/picker_2_thumb%5B2%5D.png" alt="picker_2" width="250" height="421" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/overlay_2%5B5%5D.png"><img title="overlay_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/overlay_2_thumb%5B1%5D.png" alt="overlay_2" width="250" height="420" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/slider_2%5B5%5D.png"><img title="slider_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/slider_2_thumb%5B1%5D.png" alt="slider_2" width="250" height="421" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/timespanPicker_2%5B5%5D.png"><img title="timespanPicker_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/timespanPicker_2_thumb%5B1%5D.png" alt="timespanPicker_2" width="250" height="420" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/aboutPrompt_2%5B11%5D.png"><img title="aboutPrompt_2" src="http://files.channel9.msdn.com/wlwimages/1932b237046e4743a4e79e6800c0220f/aboutPrompt_2_thumb%5B4%5D.png" alt="aboutPrompt_2" width="250" height="420" border="0"></a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:01763c69c5ba4e3595229efb00523d7f">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Coding4Fun-Windows-Phone-Toolkit</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Coding4Fun-Windows-Phone-Toolkit</link>
    <itunes:summary> The Coding4Fun Windows Phone Toolkit is a set of Silverlight controls, converters, and helpers to make your life easier. The controls started as useful items when we were building out different the initial set of Coding4Fun applications for the Windows Phone and now we’ve grouped them together! Controls: About Prompt Color Hexagon Picker Color Picker Color Slider Input Prompt Message Prompt Memory Counter Password Prompt Progress Overlay Round Button Round Toggle Button Super Slider TimeSpan Picker Toast Prompt Abstract Classes: PopUp class for things like an Input Prompt that can be GPU accelerated &amp;nbsp; &amp;nbsp; &amp;nbsp; Converters: Boolean to Visibility String To Visibility Themed Image Converter Inversed Theme Image Converter Visibility to Boolean Binding Helpers: Textbox / Passwordbox update Source on Change Data Helpers: PhoneHelper for getting data out of the WMAppManifest file Example: PhoneHelper.GetAppAttribute(&amp;quot;Title&amp;quot;) Color Extensions  </itunes:summary>
    <pubDate>Tue, 07 Jun 2011 05:41:00 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/Coding4Fun-Windows-Phone-Toolkit</guid>
    <dc:creator>Clint Rutkas</dc:creator>
    <category>silverlight</category>
    <category>windows-phone-7</category>
  </item>
	<item>
    <title>MJPEG Decoder</title>
    <description><![CDATA[<p>Last year the Coding4Fun/Channel 9 guys asked me to work on a few things for <a href="http://live.visitmix.com/" target="_blank">MIX10</a>. One of these items was a way to output a webcam stream to Windows Phone 7 for use with Clint's <a href="http://blogs.msdn.com/b/coding4fun/archive/2010/03/16/9979874.aspx" target="_blank">t-shirt cannon project</a> you may have read about. I figured the easiest way to accomplish this was by using a network/IP camera capable of sending a Motion-JPEG stream, which can be easily decoded and displayed that can display a JPEG image. Thus, this library was born.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/coding4fun/projects/rss&WT.dl=0&WT.entryid=Project:RSSView:2b2359e1c3b245dd888e9eec011a36cd">]]></description>
    <comments>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/MJPEG-Decoder</comments>
    <link>http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/MJPEG-Decoder</link>
    <itunes:summary>Last year the Coding4Fun/Channel 9 guys asked me to work on a few things for MIX10. One of these items was a way to output a webcam stream to Windows Phone 7 for use with Clint&#39;s t-shirt cannon project you may have read about. I figured the easiest way to accomplish this was by using a network/IP camera capable of sending a Motion-JPEG stream, which can be easily decoded and displayed that can display a JPEG image. Thus, this library was born. </itunes:summary>
    <pubDate>Mon, 23 May 2011 17:07:31 GMT</pubDate>
    <guid isPermaLink="false">http://channel9.msdn.com/(A(cSFyXJXzzAEkAAAANzEyZjRjOTAtYTMyMC00ZGEwLTliYjItOTg2NTIwMzI2MjVjgc-VZjdKOTJIVbCoVXIqp0D5hoQ1))/coding4fun/projects/MJPEG-Decoder</guid>
    <dc:creator>Brian Peek</dc:creator>
    <category>.net</category>
    <category>hardware</category>
    <category>silverlight+4</category>
    <category>windows+forms</category>
    <category>wpf</category>
    <category>xna</category>
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