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	<title>Comment Feed for Channel 9 - WPF 3.5 SP1 Graphics with David Teitlebaum</title>
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		<title>Channel 9 - WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<link></link>
	</image>
	<description>You&#39;ve heard all about 
the improvements 
and new features 
in WPF 3.5 SP1, now its time to see the new stuff.&amp;nbsp; David Teitlebaum takes us on a tour of graphic applications that take advantage of&amp;nbsp;the new and improved&amp;nbsp;Effects, DirectX Interop, WriteableBitmap&amp;nbsp;and more.

There is a bit of discussion in the beginning, so if you want to skip right to the demos jump to 05:45 in the video.&amp;nbsp; I&#39;m smitten.

Looking for more than graphics? Check out the WPF 3.5 SP1 Overview video.
</description>
	<link></link>
	<language>en</language>
	<pubDate>Fri, 24 May 2013 18:16:36 GMT</pubDate>
	<lastBuildDate>Fri, 24 May 2013 18:16:36 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Wow!<p>posted by BitFlipper</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462562310000000</link>
		<pubDate>Tue, 13 May 2008 06:17:11 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462562310000000</guid>
		<dc:creator>BitFlipper</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Cool stuff! <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> Great to have this kind of conversation.<br>
<br>
What are the performance drawbacks compared to using directly DirectX and C&#43;&#43;? Do you guys have any numbers?<p>posted by littleguru</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462674100000000</link>
		<pubDate>Tue, 13 May 2008 09:23:30 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462674100000000</guid>
		<dc:creator>littleguru</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Love the demo's. Can't help thinking it will probably be compared to 'Compiz Fusion' by some. But this is really good, it aren't 'just effects', these are thing we can accually use !<br>
<b><br>
Where can we download the demo's given and compile/run/render them ourselfs?</b> I for one would love to see the performance of that on my pc.<br>
<br>
Realy great work!<br>
<p>posted by CKurt</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462721050000000</link>
		<pubDate>Tue, 13 May 2008 10:41:45 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462721050000000</guid>
		<dc:creator>CKurt</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Adam, have you really recorded this at once? I mean the parts where we see you look so different from the lighting...<p>posted by littleguru</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462749730000000</link>
		<pubDate>Tue, 13 May 2008 11:29:33 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462749730000000</guid>
		<dc:creator>littleguru</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Sweet! DSP in WPF will definitely Rock! <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif' alt='Big Smile' /><p>posted by wisemx</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462816480000000</link>
		<pubDate>Tue, 13 May 2008 13:20:48 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462816480000000</guid>
		<dc:creator>wisemx</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Is there source code available for these demos at all? I would love to try these things out and see the code for myself.<br>
<br>
Very, very cool.<br>
<p>posted by cplotts</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462846510000000</link>
		<pubDate>Tue, 13 May 2008 14:10:51 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462846510000000</guid>
		<dc:creator>cplotts</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[@littleguru, I used two cameras during the shoot and as you can tell they were not equal quality, but neither was the lighting so it was tricky.&nbsp; Once he started showing the demos I picked up the camera that was on me and shoot his screen while the other
 one was still on him.<br>
<br>
I'll ask David about releasing the demos.<p>posted by AdamKinney</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462852870000000</link>
		<pubDate>Tue, 13 May 2008 14:21:27 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462852870000000</guid>
		<dc:creator>AdamKinney</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[You guys really deliver! Bring this stuff to Silverlight and watch Adobe Flash go, well, back to the dashboard.<p>posted by madjojo</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462914400000000</link>
		<pubDate>Tue, 13 May 2008 16:04:00 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633462914400000000</guid>
		<dc:creator>madjojo</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Thats really cool stuff, I think I remember watching a c9 video awhile back about the trick used to get 3D hit detection to work, wasn't it like the 2D layer was essentially invisibly overlayed and moved perfectly to line up against the mouse with fancy
 maths..<br>
<br>
That might of been the 'hack' to do it back then however..<br>
<br>
The effects thing is also really slick as well..<br>
<br>
Almost makes me sad to be a web dev now <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
<br>
.. so uh.. when will you guys deliver this power via sl? <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif' alt='Wink' /><p>posted by stevo_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463013710000000</link>
		<pubDate>Tue, 13 May 2008 18:49:31 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463013710000000</guid>
		<dc:creator>stevo_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[I can see this being used to create some kind of replacement for the start menu or those clones of the dock like RocketDock.<br>
<br>
This is the most interesting technology I've seen featured on C9 in&nbsp;a while.<p>posted by dentaku</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463015270000000</link>
		<pubDate>Tue, 13 May 2008 18:52:07 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463015270000000</guid>
		<dc:creator>dentaku</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Very cool to hear, thanks dentaku!<p>posted by AdamKinney</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463034470000000</link>
		<pubDate>Tue, 13 May 2008 19:24:07 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463034470000000</guid>
		<dc:creator>AdamKinney</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[I really really like the edited format 20 minutes is the perfect length. This could've easily gone an extra 10 minutes, maybe even 20.<br>
<br>
Oh, and the content is cool, too.<br>
<p>posted by Minh</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463058780000000</link>
		<pubDate>Tue, 13 May 2008 20:04:38 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463058780000000</guid>
		<dc:creator>Minh</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif' alt='Big Smile' /> WOW! Kudos to you WPF SP1 team on delivering all these awesome UI features. We can now get down to building the next generation of software experiences we've only enjoyed in movies and games up to this point.
<br>
<br>
Thank you Microsoft for investing and following through on this research.<p>posted by ZroBug</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463059900000000</link>
		<pubDate>Tue, 13 May 2008 20:06:30 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463059900000000</guid>
		<dc:creator>ZroBug</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>that</p>
<p>is </p>
<p>in<br>
<br>
sane </p>
<p>:O :O </p>
<p>&nbsp;</p>
<p>please pleeeeease let there be more videos about effects :O </p>
<p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463060270000000</link>
		<pubDate>Tue, 13 May 2008 20:07:07 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463060270000000</guid>
		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[hey Adam you look verry happy and too serious <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> is this your first C9 interview?<br>
<p>posted by Ion Todirel</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463062470000000</link>
		<pubDate>Tue, 13 May 2008 20:10:47 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463062470000000</guid>
		<dc:creator>Ion Todirel</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[I'm a little bit confused, David said he's also responsible for design and ensure the WPF meets customers requirements, what customers? How do they decide what features to add/improve in WPF?<br>
<p>posted by Ion Todirel</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463066620000000</link>
		<pubDate>Tue, 13 May 2008 20:17:42 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463066620000000</guid>
		<dc:creator>Ion Todirel</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Hi 9ers, I'm one of&nbsp;the dev's on the WPF graphics team.&nbsp; As you can see we're really excited about 3.5 SP1.<br>
<br>
We haven't figured out the mechanism yet (msdn, codeplex, blog, etc), but&nbsp;I plan to release the transition demo&#43;source once 3.5 SP1 ships.&nbsp; We understand that not everyone has experience writing pixel shaders, so samples like this (and others)&nbsp;will be worth
 looking at.<br>
<br>
As David said in the video, the shader effects integrate really well with the WPF platform.&nbsp; This mean you can take a library of effects, and just drop them into your XAML without knowing a thing about HLSL.<br>
<p>posted by Brandon Furtwangler</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463081300000000</link>
		<pubDate>Tue, 13 May 2008 20:42:10 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463081300000000</guid>
		<dc:creator>Brandon Furtwangler</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<blockquote>
<div class="quoteAuthor">Ion Todirel wrote:</div>
<div class="quoteBody">...ensure the WPF meets customers requirements, what customers? How do they decide what features to add/improve in WPF?<br>
</div>
</blockquote>
<br>
<br>
Great question. There are lots of different ways we gather feedback: the Connect site, forum and newsgroup posts, support requests, blog comments, requests received via MVPs etc. We also run invite-only labs here in Redmond for some of the very largest customers
 and partners: we gather lots of feedback at those events also. Occasionally we have customers who are on campus come and deliver short presentations to the team where they demonstrate their own application and talk about some of the best and worst experiences
 they had in developing the product. <br>
<br>
At the same time, we're constantly looking at the broad-scale research we collect about platform adoption - for example, at what point does the size of a runtime have a material effect on its adoption rate? How many people are still using Windows 2000? And
 so on. <br>
<br>
Plus of course, almost all of us here actively use WPF as developers, whether for amazing demos like David produces, for writing technical articles or in building test harnesses to ensure the platform works consistently.<br>
<br>
We're always keen to hear real-world experiences with the platform: it's immensely useful to get your feedback. Ian mentions a few ways you can provide that feedback above. If it's actionable feedback and not simply a request for technical support, and you're
 struggling to be heard through more traditional routes, you're always welcome to drop me an email at tims at microsoft.com and I'll ensure it gets routed in the right direction.
<br>
<br>
We know that we're only delivering if you are able to deliver on top of us - our success is measured by your success!<br>
<br>
Tim<p>posted by Tim Sneath</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463335720000000</link>
		<pubDate>Wed, 14 May 2008 03:46:12 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463335720000000</guid>
		<dc:creator>Tim Sneath</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Brandon, thanks for saying you will post the sample code when SP1 ships. For now, even a very simple but complete (.sln to .ps) &quot;hello pixel shaders in WPF&quot; sample would be very helpful.<br>
<p>posted by robski</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463349230000000</link>
		<pubDate>Wed, 14 May 2008 04:08:43 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463349230000000</guid>
		<dc:creator>robski</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<blockquote>
<div class="quoteAuthor">AdamKinney wrote:</div>
<div class="quoteBody">&#65279;@littleguru, I used two cameras during the shoot and as you can tell they were not equal quality, but neither was the lighting so it was tricky.&nbsp; Once he started showing the demos I picked up the camera that was on me and shoot his screen
 while the other one was still on him.<br>
<br>
I'll ask David about releasing the demos.</div>
</blockquote>
<br>
<br>
Yeah... you one only does interleaced <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> You see that when you move a little bit faster - hehe.
<br>
<br>
Nice work Adam! Great week so far!<p>posted by littleguru</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463446310000000</link>
		<pubDate>Wed, 14 May 2008 06:50:31 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463446310000000</guid>
		<dc:creator>littleguru</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[And of all 52 weeks in the year, our national DSL network chooses C9's WPF Week to go down, and&nbsp;go down hard.&nbsp;Guess I'll have a lot of video catching up to do in the weekend. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><p>posted by Bas</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463472620000000</link>
		<pubDate>Wed, 14 May 2008 07:34:22 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633463472620000000</guid>
		<dc:creator>Bas</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<blockquote>
<div class="quoteAuthor">robski wrote:</div>
<div class="quoteBody">&#65279;Brandon, thanks for saying you will post the sample code when SP1 ships. For now, even a very simple but complete (.sln to .ps) &quot;hello pixel shaders in WPF&quot; sample would be very helpful.<br>
</div>
</blockquote>
<br>
<br>
Hey robski, I think you might well like Greg Schechter's blog series that goes into this in some detail:<br>
<a href="http://blogs.msdn.com/greg_schechter/archive/2008/05/12/a-series-on-gpu-based-effects-for-wpf.aspx">http://blogs.msdn.com/greg_schechter/archive/2008/05/12/a-series-on-gpu-based-effects-for-wpf.aspx</a><br>
<br>
Tim<p>posted by Tim Sneath</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464240520000000</link>
		<pubDate>Thu, 15 May 2008 04:54:12 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464240520000000</guid>
		<dc:creator>Tim Sneath</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[watching the video again a question comes to mind,<br>
<br>
can you use other filtering techniques than nearset neighbur on a writable bitmap?&nbsp;&nbsp;how much work is it to get something like that to work?
<p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464800810000000</link>
		<pubDate>Thu, 15 May 2008 20:28:01 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464800810000000</guid>
		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[I will work on getting these posted soon.&nbsp; They are almost ready to go.&nbsp; And I believe Brandon is working on getting his&nbsp;demos (the multi input transitions) posted too!&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
<blockquote>
<div class="quoteAuthor">DukeNukem wrote:</div>
<div class="quoteBody">&#65279;Love the demo's. Can't help thinking it will probably be compared to 'Compiz Fusion' by some. But this is really good, it aren't 'just effects', these are thing we can accually use !<br>
<b><br>
Where can we download the demo's given and compile/run/render them ourselfs?</b> I for one would love to see the performance of that on my pc.<br>
<br>
Realy great work!<br>
</div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464823630000000</link>
		<pubDate>Thu, 15 May 2008 21:06:03 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464823630000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[You can use any of the three filtering methods we now expose (bilinear, nearest neighbor, and the &quot;Fant scaler&quot;).&nbsp; These are selected from the RenderOptions.BitmapScalingMode attached property, and affect the entire subgraph from which they're applied.<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
<blockquote>
<div class="quoteAuthor">aL_ wrote:</div>
<div class="quoteBody">&#65279;watching the video again a question comes to mind,<br>
<br>
can you use other filtering techniques than nearset neighbur on a writable bitmap?&nbsp;&nbsp;how much work is it to get something like that to work?
</div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464894910000000</link>
		<pubDate>Thu, 15 May 2008 23:04:51 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464894910000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Internally the term &quot;customer&quot; is really generic and refers to anyone who uses the thing you build.&nbsp; Thus you can have &quot;internal customers&quot; who are just another team within the company.<br>
<br>
And as Tim mentioned, the process of choosing what features to add/improve is really pretty thorough and includes an assessment of who/what scenarios&nbsp;would&nbsp;benefit&nbsp;from the work, what the risk would be from a performance, stability, security, or architectural
 standpoint, and an rough idea of how much time that work would require.<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
<blockquote>
<div class="quoteAuthor">Ion Todirel wrote:</div>
<div class="quoteBody">&#65279;I'm a little bit confused, David said he's also responsible for design and ensure the WPF meets customers requirements, what customers? How do they decide what features to add/improve in WPF?<br>
</div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464895070000000</link>
		<pubDate>Thu, 15 May 2008 23:05:07 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464895070000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[The performance of D3DImage is really scenario dependent, but generally we've had very good results... meaning full frame rates for complex scenes.<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
David<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464895620000000</link>
		<pubDate>Thu, 15 May 2008 23:06:02 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633464895620000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<blockquote>
<div class="quoteAuthor">David Teitlebaum [MSFT] wrote:</div>
<div class="quoteBody">&#65279;You can use any of the three filtering methods we now expose (bilinear, nearest neighbor, and the &quot;Fant scaler&quot;).&nbsp; These are selected from the RenderOptions.BitmapScalingMode attached property, and affect the entire subgraph from which
 they're applied.<img src="/emoticons/emotion-4.gif" border="0"><br>
</div>
</blockquote>
<br>
<br>
<br>
sweeet <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> <br>
<br>
also i vaguely remember you saying that there wasnt any multipass support for pixel shaders? but what about the MultipassShaderEffect Class?&nbsp; is that depricated or something? or am i just wrong about the multipass stuff? <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> i noticed that MultipassShaderEffect
 doesnt have a&nbsp;RegisterPixelShaderSamplerProperty &nbsp;method or any pixelshader(s) property though.. can you elaborate on how that works? <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />
<p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633465352120000000</link>
		<pubDate>Fri, 16 May 2008 11:46:52 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633465352120000000</guid>
		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>(yet) another question <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> how about pixelshading for 3d models? is that possible somehow? since there is now a pixelshaderwrapper with constants and stuff, the step shouldnt be to long i'd imagine (but what do i know:P)</p>
<p>&nbsp;</p>
<p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633465394500000000</link>
		<pubDate>Fri, 16 May 2008 12:57:30 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633465394500000000</guid>
		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<blockquote>
<div class="quoteAuthor">David Teitlebaum [MSFT] wrote:</div>
<div class="quoteBody">&#65279;Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&nbsp; If any of it is in the beta, it's just a stub.<br>
<br>
Multi<em>Input</em> effects *will* be in the final release, but shouldn't be in the beta.</div>
</blockquote>
<br>
<br>
oh ok <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> can you talk anythign about why it was cut? it seemed like a good idea to me <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> but i guess the panel (or something) with an effect containg another panel with another effect works as well but it just seems a little more cumbersome to me <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> but im
 sure you have another trick up your sleeve <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> <br>
<br>
havent found anything about multiInput so far but i figured you'd just register more DPs as sampler properties and hook them onto diffrent registers (can you do that by the way?) <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br>
<br>
<p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633465668990000000</link>
		<pubDate>Fri, 16 May 2008 20:34:59 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633465668990000000</guid>
		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<blockquote>
<div class="quoteAuthor">David Teitlebaum [MSFT] wrote:</div>
<div class="quoteBody">&#65279;In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&nbsp; The new effects are applicable to UIElements -- ie 2D.<br>
<br>
That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.</div>
</blockquote>
<br>
<br>
ok <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> any thing like that in the works post sp1? i guess perhaps you could apply a visual element and then try to massage the normal data into the shader with a property or something <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> but that sounds hard <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif' alt='Big Smile' /><br>
<br>
<br>
<blockquote>
<div class="quoteAuthor">David Teitlebaum [MSFT] wrote:</div>
<div class="quoteBody">&#65279;Multi-input effects didn't make it because we ran out of time in our compressed release schedule to get it implemented and tested properly before we released.&nbsp;
</div>
</blockquote>
<br>
<br>
oh, im sorry thats not what i meant <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> i realise that the time to get stuff in the beta was limited and if you had gotten everything in, it whouldnt be a beta <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> no i ment, why was multipass shaders cut <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> (you&nbsp;awnserd this below)<br>
<br>
<blockquote>
<div class="quoteAuthor">David Teitlebaum [MSFT] wrote:</div>
<div class="quoteBody">In the grand scheme of things we nailed the most important effect scenarios with the features we
<i>did </i>get, so the loss of multi-pass was not a deal-breaker.</div>
</blockquote>
<br>
<br>
alright, thanks&nbsp;<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466253740000000</link>
		<pubDate>Sat, 17 May 2008 12:49:34 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466253740000000</guid>
		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Why can't you guys remember to post a link to the LOW-RES file on every video that you do? <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-12.gif' alt='Mad' /><br>
<br>
It's very irritating when downloading with BITS to have to wait on 600Mb files.<br>
<br>
---dup---</p>
<p>posted by justbitchin</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466257230000000</link>
		<pubDate>Sat, 17 May 2008 12:55:23 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466257230000000</guid>
		<dc:creator>justbitchin</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[We're just now in the early planning stages for the post-SP, so nothing has really been decided yet. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif' alt='Wink' /><br>
<br>
<blockquote>
<div class="quoteAuthor">aL_ wrote:</div>
<div class="quoteBody">&#65279;
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>David Teitlebaum [MSFT] wrote:</strong>
<hr size="1">
<i>&#65279;In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&nbsp; The new effects are applicable to UIElements -- ie 2D.<br>
<br>
That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.</i></td>
</tr>
</tbody>
</table>
</blockquote>
<br>
<br>
ok <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> any thing like that in the works post sp1? i guess perhaps you could apply a visual element and then try to massage the normal data into the shader with a property or something <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> but that sounds hard <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif' alt='Big Smile' /><br>
<br>
<br>
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>David Teitlebaum [MSFT] wrote:</strong>
<hr size="1">
<i>&#65279;Multi-input effects didn't make it because we ran out of time in our compressed release schedule to get it implemented and tested properly before we released.&nbsp;
</i></td>
</tr>
</tbody>
</table>
</blockquote>
<br>
<br>
oh, im sorry thats not what i meant <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> i realise that the time to get stuff in the beta was limited and if you had gotten everything in, it whouldnt be a beta <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> no i ment, why was multipass shaders cut <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> (you&nbsp;awnserd this below)<br>
<br>
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>David Teitlebaum [MSFT] wrote:</strong>
<hr size="1">
<i>In the grand scheme of things we nailed the most important effect scenarios with the features we
<i>did </i>get, so the loss of multi-pass was not a deal-breaker.</i></td>
</tr>
</tbody>
</table>
</blockquote>
<br>
<br>
alright, thanks&nbsp;<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /></div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466432860000000</link>
		<pubDate>Sat, 17 May 2008 17:48:06 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466432860000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Multi-input effects didn't make it because we ran out of time in our compressed release schedule to get it implemented and tested properly before we released.&nbsp; In the grand scheme of things we nailed the most important effect scenarios with the features
 we <i>did </i>get, so the loss of multi-pass was not a deal-breaker. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
<br>
<blockquote>
<div class="quoteAuthor">aL_ wrote:</div>
<div class="quoteBody">&#65279;
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>David Teitlebaum [MSFT] wrote:</strong>
<hr size="1">
<i>&#65279;Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&nbsp; If any of it is in the beta, it's just a stub.<br>
<br>
Multi<em>Input</em> effects *will* be in the final release, but shouldn't be in the beta.</i></td>
</tr>
</tbody>
</table>
</blockquote>
<br>
<br>
oh ok <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> can you talk anythign about why it was cut? it seemed like a good idea to me <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> but i guess the panel (or something) with an effect containg another panel with another effect works as well but it just seems a little more cumbersome to me <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> but im
 sure you have another trick up your sleeve <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> <br>
<br>
havent found anything about multiInput so far but i figured you'd just register more DPs as sampler properties and hook them onto diffrent registers (can you do that by the way?) <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br>
<br>
</div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466433430000000</link>
		<pubDate>Sat, 17 May 2008 17:49:03 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466433430000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&nbsp; The new effects are applicable to UIElements -- ie 2D.<br>
<br>
That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
<blockquote>
<div class="quoteAuthor">aL_ wrote:</div>
<div class="quoteBody">&#65279;
<p>(yet) another question <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> how about pixelshading for 3d models? is that possible somehow? since there is now a pixelshaderwrapper with constants and stuff, the step shouldnt be to long i'd imagine (but what do i know:P)</p>
<p>&nbsp;</p>
</div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466434530000000</link>
		<pubDate>Sat, 17 May 2008 17:50:53 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466434530000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&nbsp; If any of it is in the beta, it's just a stub.<br>
<br>
Multi<em>Input</em> effects *will* be in the final release, but shouldn't be in the beta.
<br>
<br>
<br>
<blockquote>
<div class="quoteAuthor">aL_ wrote:</div>
<div class="quoteBody">&#65279;
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>David Teitlebaum [MSFT] wrote:</strong>
<hr size="1">
<i>&#65279;You can use any of the three filtering methods we now expose (bilinear, nearest neighbor, and the &quot;Fant scaler&quot;).&nbsp; These are selected from the RenderOptions.BitmapScalingMode attached property, and affect the entire subgraph from which they're applied.<img src="/emoticons/emotion-4.gif" border="0"><br>
</i></td>
</tr>
</tbody>
</table>
</blockquote>
<br>
<br>
<br>
sweeet <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> <br>
<br>
also i vaguely remember you saying that there wasnt any multipass support for pixel shaders? but what about the MultipassShaderEffect Class?&nbsp; is that depricated or something? or am i just wrong about the multipass stuff? <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> i noticed that MultipassShaderEffect
 doesnt have a&nbsp;RegisterPixelShaderSamplerProperty &nbsp;method or any pixelshader(s) property though.. can you elaborate on how that works? <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />
</div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466435240000000</link>
		<pubDate>Sat, 17 May 2008 17:52:04 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633466435240000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Adam,<br>
<br>
Very nice work indeed. What should I use if I wanted to access TV functionality from a TV Tuner card? Is that a DirectX only route or can something be done from WPF?<br>
<br>
Thanks.<br>
<p>posted by jlc</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633467615370000000</link>
		<pubDate>Mon, 19 May 2008 02:38:57 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633467615370000000</guid>
		<dc:creator>jlc</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Hurry up and post some sample files <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /> I want to play with the demos.<br>
<br>
It looks like you guys have done some really good to me, I'm really impressed. The next Office, Windows and everything else should be fantastic thanks to this technology.<p>posted by intrepid</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633467794590000000</link>
		<pubDate>Mon, 19 May 2008 07:37:39 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633467794590000000</guid>
		<dc:creator>intrepid</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Cool!</p>
<p>posted by erik_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633468152460000000</link>
		<pubDate>Mon, 19 May 2008 17:34:06 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633468152460000000</guid>
		<dc:creator>erik_</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Fantastic demo.&nbsp; I have a quick question re D3DImage:&nbsp; Will it work in an xbap?&nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?<br>
<br>
Thanks.<br>
<br>
<br>
<p>posted by Murrderizer</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633471573450000000</link>
		<pubDate>Fri, 23 May 2008 16:35:45 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633471573450000000</guid>
		<dc:creator>Murrderizer</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Unfortunately D3DImage <em>does</em> require full trust.&nbsp; There are a variety of reasons for this, but among the most fundamental, the WPF team can't guarantee that the D3D APIs are safe for use in a partial trust environment.&nbsp; Additionally, the SetBackBuffer
 method has the signature:<br>
<br>
<font color="#1000a0">public</font> <a title="System.Void" href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://mscorlib:2.0.0.0:b77a5c561934e089/System.Void">
void</a> <b><a class="bold" href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://PresentationCore:3.0.0.0:31bf3856ad364e35/System.Windows.Interop.D3DImage/SetBackBuffer(System.Windows.Interop.D3DResourceType,IntPtr)">SetBackBuffer</a></b>(<a title="System.Windows.Interop.D3DResourceType" href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://PresentationCore:3.0.0.0:31bf3856ad364e35/System.Windows.Interop.D3DResourceType">D3DResourceType</a>
 backBufferType, <a title="System.IntPtr" href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://mscorlib:2.0.0.0:b77a5c561934e089/System.IntPtr">
IntPtr</a> backBuffer)<br>
<br>
which takes an IntPtr as a param, necessitating full trust. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-4.gif' alt='Tongue Out' /><br>
<br>
<br>
<blockquote>
<div class="quoteAuthor">Murrderizer wrote:</div>
<div class="quoteBody">&#65279;Fantastic demo.&nbsp; I have a quick question re D3DImage:&nbsp; Will it work in an xbap?&nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?<br>
<br>
Thanks.<br>
<br>
<br>
</div>
</blockquote>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633474621250000000</link>
		<pubDate>Tue, 27 May 2008 05:15:25 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633474621250000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Is there any sample code available with the 3d form stuff?&nbsp; That just has me itching to try a few things out, and thinking of what might be ahead in 3-5 years if some of this gets into Silverlight - wow, it's going to be cool!<br>
Nice work!<br>
<br>
Rob</p>
<p>posted by Linky</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633483187160000000</link>
		<pubDate>Fri, 06 Jun 2008 03:11:56 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633483187160000000</guid>
		<dc:creator>Linky</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[@David Teitlebaum:<br>
<br>
i enjoyed this session on the teched in orlando.<br>
As you said, please provide a download link for this demos.<br>
<br>
thx,<br>
Thomas<br>
<p>posted by RazFaz</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633489377830000000</link>
		<pubDate>Fri, 13 Jun 2008 07:09:43 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633489377830000000</guid>
		<dc:creator>RazFaz</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Did the demos ever get posted by any chance? I'm particularly interested in the audio waveform with fmod demo, but it's all really interesting. Well done guys!<p>posted by woodced</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633500844670000000</link>
		<pubDate>Thu, 26 Jun 2008 13:41:07 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633500844670000000</guid>
		<dc:creator>woodced</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[hello again....<br>
<br>
i am very&nbsp;disappointed at the moment...<br>
since the <a href="mailto:teched@orlando">teched@orlando</a> 08 i am waiting to get the source code of davids wpf gfx demos...as he promised.<br>
<br>
Is anybody here who can talk to david titlebaum?<br>
We need demo code !...<p>posted by RazFaz</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633530798190000000</link>
		<pubDate>Thu, 31 Jul 2008 05:43:39 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633530798190000000</guid>
		<dc:creator>RazFaz</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[The source code for this demo would be really cool!!!<br>
More votes for source!!<p>posted by Andreas9</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633531777220000000</link>
		<pubDate>Fri, 01 Aug 2008 08:55:22 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633531777220000000</guid>
		<dc:creator>Andreas9</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[I really like this video! So much! But now it's been more than 2 months, and where's the source code of this demo?<br>
<br>
Hey Adam and David, even now .NET 3.5 SP1 and this includes WPF 3.5 SP1, has been released, where's the demo code? Please don't make anymore promises.<br>
<br>
We want it now.<br>
<br>
Eriawan<br>
<p>posted by eriawan2005</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633543916660000000</link>
		<pubDate>Fri, 15 Aug 2008 10:07:46 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633543916660000000</guid>
		<dc:creator>eriawan2005</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Apologies for the long wait, now that SP1 has shipped we can celebrate by spending sometime on shipping the source code for these demos.&nbsp; You can find the first batch here:&nbsp;<a href="http://adamkinney.com/blog/357/default.aspx">Teitlebaum's WPF Graphic Demos,
 Part 1 </a><br>
<br>
Hooray! <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /></p>
<p>posted by AdamKinney</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633548223630000000</link>
		<pubDate>Wed, 20 Aug 2008 09:46:03 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633548223630000000</guid>
		<dc:creator>AdamKinney</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Hey, this is really, really cool stuff ! Congratulations to David and all the other developers working on this.&nbsp; Thank you very much !<p>posted by ilija injac</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633559940280000000</link>
		<pubDate>Tue, 02 Sep 2008 23:13:48 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633559940280000000</guid>
		<dc:creator>ilija injac</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[We need the source&nbsp;of the demos&nbsp;,<br>
as promised from david teitlebaum at his teched08@orlando session !<p>posted by RazFaz</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633578719150000000</link>
		<pubDate>Wed, 24 Sep 2008 16:51:55 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633578719150000000</guid>
		<dc:creator>RazFaz</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Thanks! But now where are the rest of the sample code of the video? <br>
<br>
And again, it's been more than a month since Part 1. I may sound to be bad, but why can't I simply have the codes soon?
<br>
I think it doesn't matter for me if the code came directly enedited from David, instead of waiting for you to post the code, and it's been taking too long time to wait.</p>
<p>Eriawan</p>
<p>posted by eriawan2005</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633579626550000000</link>
		<pubDate>Thu, 25 Sep 2008 18:04:15 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633579626550000000</guid>
		<dc:creator>eriawan2005</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[First, congratulations on doing a great job with SP1.<br>
<br>
Now my question:<br>
David, at 21:11 you mentioned that the integrated DirectX could also be used for wireframes.<br>
<br>
After some investiation, the only thing I saw was a new D3DImage class (btw. it is very usefull). But it is not appropriate to create a 3d lines and wires.<br>
<br>
So is there a way to use the real DirectX 3d lines or do we still have to use workarounds like ScreenSpaceLines3D and similar (use triangles to simulate lines) which are quite slow?<br>
<p>posted by abenedik</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633579749230000000</link>
		<pubDate>Thu, 25 Sep 2008 21:28:43 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633579749230000000</guid>
		<dc:creator>abenedik</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Thanks for the source code. The spinning 3d window thing is begging to be used as a some sort of&nbsp;gratuitus cool looking (and probably incredibly frustrating&nbsp;to use) menu!
<br>
<br>
I'll&nbsp;get to&nbsp;wasting as much time as quickly as&nbsp;possible!&nbsp;<p>posted by Bryars</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633637686390000000</link>
		<pubDate>Mon, 01 Dec 2008 22:50:39 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633637686390000000</guid>
		<dc:creator>Bryars</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[This single-handedly inspired me to move from Managed DX&nbsp;to WPF.<p>posted by OmegaThree</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633643519580000000</link>
		<pubDate>Mon, 08 Dec 2008 16:52:38 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633643519580000000</guid>
		<dc:creator>OmegaThree</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[That's awesome!&nbsp; Thanks for the comment <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><p>posted by AdamKinney</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633644644950000000</link>
		<pubDate>Wed, 10 Dec 2008 00:08:15 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633644644950000000</guid>
		<dc:creator>AdamKinney</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Digging up a pretty old thread here because I've just been studying the whole D3DImage thing which is an awesome, but very basic facility if you have a C&#43;&#43; 3d engine that you want to integrate with WPF. For example if you need to write a level editor for
 your 3d game you can&nbsp;use the actual graphics engine for the game itself in a WPF shell instead of the traditional choice of having to write a separate renderer for the editor that didn't use D3D or trying to code a user interface in D3D (which as David points
 out in this video, doesn't seem like a major pain until you actually go to do it).<br>
<br>
Anyway, I saw in the WPF Futures video from PDC2008 that in the future we'll be able to use XNA as an ImageSource, thus keeping the whole application managed code. Any news on when that's going to be available? Hope we don't have to wait until .NET4. Although
 the 3d viewport in WPF allows you to do some 3d stuff, it's kindof reminiscent of Retained Mode in old versions of DirectX, i.e. good for putting a few objects on the screen, but nothing too serious. Having a proper 3d api in managed code with a surrounding
 user interface in WPF would be a dream come true.<p>posted by rhm</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633652447960000000</link>
		<pubDate>Fri, 19 Dec 2008 00:53:16 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633652447960000000</guid>
		<dc:creator>rhm</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Way cool... is there code available for the demo's. I'd like to compile and run them locally.</p>
<p>posted by BillyM2010</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633669425090000000</link>
		<pubDate>Wed, 07 Jan 2009 16:28:29 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633669425090000000</guid>
		<dc:creator>BillyM2010</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Cool cool stuff</p>
<p>&nbsp;</p>
<p>But where is the promised code? The link <a href="http://adamkinney.com/blog/357/default.aspx">
http://adamkinney.com/blog/357/default.aspx</a>&nbsp;don't work and there have never been anything else.</p>
<p>&nbsp;</p>
<p>I believe SP1 is released now.. Please... send some code...</p>
<p>posted by Rene Jensen</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633983288140000000</link>
		<pubDate>Tue, 05 Jan 2010 22:53:34 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633983288140000000</guid>
		<dc:creator>Rene Jensen</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[
<p>Better late than never, eh? </p>
<p>&nbsp;</p>
<p>I dumped a bunch of the demos &#43; source on skydrive:&nbsp; <a href="http://cid-3ffaec66aac45172.skydrive.live.com/browse.aspx/WPF%5E_3.5%5E_PS1%5E_Demos">
<a href="http://cid-3ffaec66aac45172.skydrive.live.com/browse.aspx/WPF^_3.5^_PS1^_Demos">http&#58;&#47;&#47;cid-3ffaec66aac45172.skydrive.live.com&#47;browse.aspx&#47;WPF&#94;_3.5&#94;_PS1&#94;_Demos</a></a></p>
<p>It should be publicly accessible.</p>
<p>&nbsp;</p>
<p>Let me know if you are having trouble accessing it, or if you want some other demos that aren't here.</p>
<p><br>
Thanks!<br>
David</p>
<p>posted by David Teitlebaum [MSFT]</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633988500140000000</link>
		<pubDate>Mon, 11 Jan 2010 23:40:14 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c633988500140000000</guid>
		<dc:creator>David Teitlebaum [MSFT]</dc:creator>
	</item>
	<item>
		<title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title>
		<description>
			<![CDATA[Visit this link to vote for multi-pass shaders which are so&nbsp;desperately&nbsp;needed.<br />http://dotnet.uservoice.com/forums/40583-wpf-feature-suggestions/suggestions/480961-add-gloweffect-and-multipass-shaders-<p>posted by Bryan</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c634230402960000000</link>
		<pubDate>Mon, 18 Oct 2010 23:11:36 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum#c634230402960000000</guid>
		<dc:creator>Bryan</dc:creator>
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