GDC08: James Silva, XNA, XBOX Arcade, Zune Gaming, Renegade Dishwasher Samurai Angst and Revenge
- Posted: Feb 26, 2008 at 1:06 PM
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James Silva was one of the stars of GDC 2008, presenting his good work in a keynote where good things were announced by the XNA People...
James created the winning entry in a recent XNA contest. His game is based on his experience as a dishwasher in a restaurant where he wasn't afforded proper respect. The result of this legitimate angst is a game written on the XNA platform (managed XNA, specifically,
fully written in C#) Dishwasher Death Samurai
I caught up with James and a few XNA People, Program Managers Mitch Walker and Michael Klucher, to discuss James' game, XNA (what does XNA stand for, anyway? What does XNA encompass from a platform perspective?
What does the recent XBox Live Arcade announcement mean? We also get to see a game written using the XNA framework running on a Zune (very cool!). And there's more...
Tune in.
Enjoy.
Low res version here.
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I played DishWasher at the XNA Tour. It was soooo cool. Haven't had so much fun in a game lately. The graphics look incredible...
Actually I have a question for James: what kind of graphic skills does he have? I mean the graphics look really good and I wonder how he made them look so cool.
The problem that I always face when creating a game are the graphics and that's why I ask these questions...
Charles, could you please pass these questions to James Silva!
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