Miguel de Icaza: Mono, Open Source, Visual Studio, and Xamarin
- Posted: Apr 24, 2013 at 9:38 AM
- 68,482 Views
- 13 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
At Xamarin Evolve 2013, I caught up with Xamarin CTO Miguel de Icaza after his keynote. It's been a while since I last chatted with Miguel, so it was great to catch up. Clearly, he and team have been very busy pushing Mono forward and building Xamarin—a new technology that enables developers to target multiple platforms by writing apps in C# and .NET. During his keynote, Miguel announced that F# is now a part of the Xamarin family, too.
Xamarin ships with a Visual Studio plugin, making it possible to write iOS and Android apps on Windows using the best IDE in the world. Of course, VS natively supports the development of Windows and Windows Phone .NET apps, so you can imagine that Xamarin makes it possible for .NET developers to target all major mobile platforms, sharing as much core code as possible across them - effectively enabling C# to be everywhere you want it to be.
Here, we learn why Miguel et al. started Mono, how they ended up at Xamarin, and, potentially, where they're heading in the future with their excellent cross platform development technologies based on .NET. We talk about open source and proprietary software today, Visual Studio, and more. This is a Channel 9 interview, so it goes as it went. The only editing was cosmetic, not topical. Tune in.
It was a real pleasure to attend Evolve 2013. The Xamarin team pulled off an excellent event. It certainly didn't feel like an inaugural developer conference. Great production!
Huge thanks to Miguel for spending time with Channel 9. We'll make sure to get him in front of Camera 9 again soon.