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Mike Klucher: XNA Framework games running on Zune

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Mike Klucher talks about building XNA Framework games for the Zune and shows the soon-to-be-released CTP that enables developers to build Zune projects, adds a new menu on your Zune for games, and also enables device debugging directly from Visual Studio.

For more information, go to creators.xna.com.


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  • Christian Liensbergerlittleguru <3 Seattle
    Cool! Way to go... Let's hope that we get it into our hands soon Smiley
  • Oooh, this is just so cool. Can't wait to have a play with it.
  • Mark Wisecarverwisemx Live it
    Very cool. Big Smile

    Dan...How do you cause your video subjects to start each sentence with "So"?
  • BasBas It finds lightbulbs.
    Motocross Madness! Nothing but hills and trees in the entire terrain, and it was still awesome to just jump around in, or cross the borders and get launched, with gunshot and all, back into the playable area. God, I loved that game.

    I was hoping that you could do stuff with the actual media on the Zune. This looks pretty cool. You could, for instance, play a certain genre of music based on the mood of a level. Or you could even change the mood of the game: make stuff dark and gritty if the user recently played a lot of death metal, for instance, while making levels bright and colourful if the user's mood is happier and he's been playing a lot of Mika.

    Or you could just punish a player for actually having a Mika song on his Zune in the first place.

    I remember there once being an RTS game that took place inside your computer: levels looked like directory structures that were actually on that PC, and you had to protect your own files, for instance. It was pretty ingenious, maybe something could be done here, where levels somehow consist of your albums or something.

    Does this work with videos and such, too?
  • PonPon
    I just hope they make an x64 version of the framework; I don't care about anything else.
  • Dan FernandezDan
    wisemx wrote:
    Very cool.

    Dan...How do you cause your video subjects to start each sentence with "So"?



    Off topic, but so true Smiley

    Alas it's a Microsoft thing, I have no idea why, but most conversations at Microsoft start with "So"....

    For amusement, I did a Live search on "So" at blogs.msdn.com and there are 968,000 results (lots are duplicates though) with everyone doing this from Larry Osterman, the VSTS Process blog, the Sharepoint blog, Tim Sneath, or even the Jobs Blog.


    If I had the time, I'd go through and snip a bunch of execs and C9 interviews with just the word "So".
  • Pon wrote:
    I just hope they make an x64 version of the framework; I don't care about anything else.


    Why? I mean the Zune's native execution environment is 32 bit right?
  • Mark Wisecarverwisemx Live it
    You're a cool guy Dan.
    Really enjoying the shows. Wink

    btw, I grew up in Detroit and have my own word quirks for sure.

    Best of them was my awesome DREAD membership!
    (Detroit Rockers Engaged in the Abolition of Disco)

    Ooh Rah!
  • wisemx wrote:
    Very cool.

    Dan...How do you cause your video subjects to start each sentence with "So"?
    I think it's a parasite word, and it's spreading Smiley
  • When is this coming out?
  • justncase80justncase80 Carpe Noctem
    Ship it!
  • BAH! Zune... I would rather appreciate visual studio 2008 support and support for the full xna framework on windows mobile instead some crippled 2d xna 2.5 for zune. totally lame...
  • hordak3000 wrote:
    BAH! Zune... I would rather appreciate visual studio 2008 support and support for the full xna framework on windows mobile instead some crippled 2d xna 2.5 for zune. totally lame...

    In XNA Game Studio 3.0 we do support Visual Studio 2008. I'm not sure why you would think of the Zune version of the XNA Framework as crippled, we've actually added more to the XNA Framework because of Zune, I know my reply may not convince you but I would say give it a try, it works pretty well! Big Smile
  • Did zune supports HLSL in 2d level?

    What is the next step of xna after zune.

    As in the earlier post ,
    if there a way to create games  easely on windows mobile
    then  xna is boarded the  limits.And i think on the winows mobile
    there is a directX API and direct 3d.


    thank you!

  • dwellerdweller Let's Kill Dave!
    uditha wrote:
    

    Did zune supports HLSL in 2d level?



    The Zune has no hardware-level shader support, so HLSL doesn't make sense.

    uditha wrote:
    
    if there a way to create games  easely on windows mobile
    then  xna is boarded the  limits.


    Windows Mobile support would be a natural progression, but there are literally hundreds of configurations that must be investigated, rather than one for the Zune.  Windows Mobile support is definitely being investigated, but there's nothing to announce right now.

    uditha wrote:
    
    And i think on the winows mobile
    there is a directX API and direct 3d.



    Those APIs are poorly supported on mobile devices, if they're supported at all.  I think this emphasizes the challenges Microsoft faces in supporting a full-fledged graphics API on mobile devices.
     

  • Pon wrote:
    I just hope they make an x64 version of the framework; I don't care about anything else.


    While we currently have some fairly signficant 32bit dependencies that currently prohibit us from running in 64bit processes, we definitely do support running as a 32bit process in the WOW64 on 64bit Windows. 

    Shawn Hargreaves has a blog post that covers this.

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