Mike Klucher: XNA Framework games running on Zune
- Posted: Apr 28, 2008 at 3:15 PM
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- 16 Comments
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Mike Klucher talks about building XNA Framework games for the Zune and shows the soon-to-be-released CTP that enables developers to build Zune projects, adds a new menu on your Zune for games, and also enables device debugging directly from Visual Studio.
For more information, go to creators.xna.com.
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Dan...How do you cause your video subjects to start each sentence with "So"?
I was hoping that you could do stuff with the actual media on the Zune. This looks pretty cool. You could, for instance, play a certain genre of music based on the mood of a level. Or you could even change the mood of the game: make stuff dark and gritty if the user recently played a lot of death metal, for instance, while making levels bright and colourful if the user's mood is happier and he's been playing a lot of Mika.
Or you could just punish a player for actually having a Mika song on his Zune in the first place.
I remember there once being an RTS game that took place inside your computer: levels looked like directory structures that were actually on that PC, and you had to protect your own files, for instance. It was pretty ingenious, maybe something could be done here, where levels somehow consist of your albums or something.
Does this work with videos and such, too?
Off topic, but so true
Alas it's a Microsoft thing, I have no idea why, but most conversations at Microsoft start with "So"....
For amusement, I did a Live search on "So" at blogs.msdn.com and there are 968,000 results (lots are duplicates though) with everyone doing this from Larry Osterman, the VSTS Process blog, the Sharepoint blog, Tim Sneath, or even the Jobs Blog.
If I had the time, I'd go through and snip a bunch of execs and C9 interviews with just the word "So".
Why? I mean the Zune's native execution environment is 32 bit right?
Really enjoying the shows.
btw, I grew up in Detroit and have my own word quirks for sure.
Best of them was my awesome DREAD membership!
(Detroit Rockers Engaged in the Abolition of Disco)
Ooh Rah!
In XNA Game Studio 3.0 we do support Visual Studio 2008. I'm not sure why you would think of the Zune version of the XNA Framework as crippled, we've actually added more to the XNA Framework because of Zune, I know my reply may not convince you but I would say give it a try, it works pretty well!
Did zune supports HLSL in 2d level?
What is the next step of xna after zune.
As in the earlier post ,
if there a way to create games easely on windows mobile
then xna is boarded the limits.And i think on the winows mobile
there is a directX API and direct 3d.
thank you!
The Zune has no hardware-level shader support, so HLSL doesn't make sense.
Windows Mobile support would be a natural progression, but there are literally hundreds of configurations that must be investigated, rather than one for the Zune. Windows Mobile support is definitely being investigated, but there's nothing to announce right now.
Those APIs are poorly supported on mobile devices, if they're supported at all. I think this emphasizes the challenges Microsoft faces in supporting a full-fledged graphics API on mobile devices.
While we currently have some fairly signficant 32bit dependencies that currently prohibit us from running in 64bit processes, we definitely do support running as a 32bit process in the WOW64 on 64bit Windows.
Shawn Hargreaves has a blog post that covers this.
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