Shannon Posniewski: SQL Considered Harmful for MMO's
- Posted: Apr 09, 2008 at 12:01 PM
- 11,590 Views
- 5 Comments
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Your writes need to be lazy anyway and the db is abstracted so it should not have mattered (to a point) what db tech was on the back end. Using either method, you are always playing storage catch up with best effort. IMO, there was a way to make sql work and get all the bennefits of a sql backend (i.e. tooling, query, etc.)
you have to balance normal form Vs. Perf. you have to know how to setup indexes, you have to know how to use stored procs and indexed views and so on....
sounds like a lot of very bad info ....
some truth in what he points out but most of the problems could have been fixed by a good design.
sometimes it's amazing...
They just gave the best example of how NOT to use a database.
Beyond Theory of Database System
For Microsoft Game development partners, advancing security solution of SQL Server 2008 must make Game developers business safe and stable because of its nature of "security by design". Theory behind relational database management has common context of developers knowledge, and advancing storage management takes implicit security solution of storage managers. Don't find logical advantages of database product, and get rid of business development practices of database in gaming industry.
Feed to Gaming Industory from what Microsoft learned from SQL Server Database Business
A question may pinpoint lengthy of "SQL Server database applications development cost, performance, security with comparison of other database platforms." Game developers industry may take risks with advancing development platform upon SQL Server 2008 security solutions. Let's support gaming industry with proper training investment of securing SQL Server product design.
They just tune it really well, and running IO from a RamSan system kinda helps I think
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