Entries:
Comments:
Posts:

Loading User Information from Channel 9

Something went wrong getting user information from Channel 9

Latest Achievement:

Loading User Information from MSDN

Something went wrong getting user information from MSDN

Visual Studio Achievements

Latest Achievement:

Loading Visual Studio Achievements

Something went wrong getting the Visual Studio Achievements

DirectX: Evolving Microsoft's Graphics Platform

Download

Right click “Save as…”

  • MP3 (Audio only)
  • MP4 (iPhone, Android)
  • High Quality MP4 (iPad, PC, Xbox)
  • Mid Quality MP4 (Windows Phone, HTML5, iPhone)

For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.

However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.

For more information on DirectX 12, visit our MSDN blog and follow us on Twitter @DirectX12.

Tags:

Follow the Discussion

  • The presentation fails to mention if the Direct3D 12 improves on the FPS or score of the 3DMark other than dividing the workload evenly between CPU cores, it could be that 3Dmark demo is pretty much over-saturated the GPU. One thing I dun like about 3DMark is that they dun reflect real games. 3DMark just throw zillions of triangles to stress the GPU whereas games are optimized and reduce the triangles sent and rendered, and balance the act of achieving same level of aesthetics with less triangles and better FPS.

  • Virtual WorldVirtual World

    I use VS Express for fun purpose to produce amazing jaw dropping 3d interactive games and scenes to watch um on large TV screen 40 inch plus, as it is far better and safer then 1st Person KILLER LOL. The previous versions of VS Express DX9, DX10 produced scenes/terrain that were pretty cool to look at, and most of the time as good or better than Avatar (that used floating trees+roots Mesh ripped from 9C SDK LOL ) or Prometheus (Sad looking terrain from lifeless MARS ). DX9 was awesome, DX10 was good, DX11 was uphill struggle to get graphic cards and libraries to hooked up. So, I wish Microsoft cut the BS and stop going in maze circle, and tells us the fun loving coders: can we still use our own Meshes from awesome 3rd parties??? e.g. Awesome Blender meshes in various formats????!!!!! or meshes ripped from Maya-Autodesk, and 2D toon textures, Alpha channels with better blue screens interface, and even more reliable and better particle effects WITHOUT BURNING OUT THE CPU, and is VS 2013 software as good as UDK4???? also crucially if VS 2013 has codes/helper functions for better 3D sound with lots of UMPH wrt direction xyz??? because help for sound coding on MS VS has been pretty crap in the past till 2014, will that awful trend last?, as MS VS does not easily or by default support smaller size files such as ogg, mp3 and various other sound formats etc .
    I think it is time for VS 2014 and DX12 for 3D animation that will be as good as PIXER.

Remove this comment

Remove this thread

close

Comments Closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums,
or Contact Us and let us know.