<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" media="screen" href="/styles/xslt/rss.xslt"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:c9="http://channel9.msdn.com">
<channel>
	<title>Comment Feed for Channel 9 - How Do I: Integrate Geolocation into my Windows 8 Game?</title>
	<atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/Blogs/How-Do-I/How-Do-I-Integrate-Geolocation-into-Your-Windows-8-Game/RSS"></atom:link>
	<image>
		<url>http://media.ch9.ms/ch9/e158/dc07a140-0fa6-48fd-9721-e0dfb12be158/HDIWin8Geolocation_220.jpg</url>
		<title>Channel 9 - How Do I: Integrate Geolocation into my Windows 8 Game?</title>
		<link></link>
	</image>
	<description>Abstract: Integrating Geolocation into your Windows 8 Game is fast, easy, and can be implemented on any Windows 8 capable hardware. In this screencast, we will cover the differences in determining location in HTML5 and in Windows RT, what steps the platform takes to protect end users’ privacy, as well as think up scenarios where location can add value to a game.&amp;nbsp;&amp;nbsp;&amp;nbsp; Next Steps: Step #1 – Download Windows 8 Release Preview and Windows 8 SDKStep #2 – Download Visual Studio Express for Windows 8Step #3 – Start building your own Apps for Windows 8 </description>
	<link></link>
	<language>en</language>
	<pubDate>Tue, 21 May 2013 13:17:48 GMT</pubDate>
	<lastBuildDate>Tue, 21 May 2013 13:17:48 GMT</lastBuildDate>
	<generator>Rev9</generator>
</channel>
</rss>