Surface Toolkit for Windows Touch
- Posted: Apr 12, 2010 at 9:15 AM
- 34,225 Views
- 13 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation,
please create a new thread in our Forums,
or
Contact Us and let us know.
Follow the Discussion
Oops, something didn't work.
What does this mean?
Following an item on Channel 9 allows you to watch for new content and comments that you are interested in. You need to be signed in to Channel 9 to use this feature.What does this mean?
Following an item on Channel 9 allows you to watch for new content and comments that you are interested in and view them all on your notifications page.sign up for email notifications?
This is a great start, but still after all these years Windows Tablets seem to be lacking momentum. They wil get left behind with the iPad and the rumored Google Tablet.
Maybe we'll see Surface beats come to the tablet? We need more sweet apps like that. There are virtually none now.
I agree that the tablet platform has languished for several years now, but there's hardly any way to say anything will get left behind by a rumoured Google tablet which even if it exists is a complete unknown - Google are perfectly capable of producing a piece of crap.
Does the actual multi-touch now finally work with Dell Latitude XT?
Thanks Surface team we finally get our tentacular hands on win7-certified multitouch controls
Well, the first thing we notice as developers is that WPF performance is absolutely inadequate for serious graphics development.
That is old news, but somehow i was hoping Surface toolkit would bring some hard-core tweaks (like fixed fps rendering to get smooth animations and so on).
Nonetheless, apps on the Surface seem smoother than in Win7.. there must be something under the hood in the os (vista) configuration.
Then, the whole Direct2D topic and early samples on Win7 touch are there to confuse us... we want performance!!
When will we get a _clear_ roadmap of how MS graphics technologies are meant to work together?
(WPF,Direct2D,Direct3D,XNA...)
Related Tech-Off topic:
http://channel9.msdn.com/forums/TechOff/543754-WPF-Performance-for-serious-multi-touch-development/
Thank you!
Stefano Baraldi
http://www.onthetabletop.eu
hi i need to know what is the Resolution of the surface camera?
The Microsoft Surface Toolkit for Windows Touch Beta will work on any Windows 7 Touch PC hardware. If the driver for the specific machine is properly written, the toolkit should work on top of that machine.
Microsoft Surface actually uses 5 infrared cameras, the image gets stitched together and reported through the Raw Image APIs to you. Take a look at http://msdn.microsoft.com/en-us/library/ee804751.aspx for more information.
Notice that the Microsoft Surface Toolkit for Windows Touch Beta obviously uses different input. It actually uses the input from the touch enabled PC (no cameras included).
thanks!
-Luis.
Luis,
The performance of Surface controls seems to be better than regular WPF controls.
May I ask how did you achieve it?
Thanks!
I guess, I may NOT ask...
Arthur C. Clarke, "Profiles of The Future", 1961
(Clarke's third law)
@ivan_:Any sufficiently advanced technology is indistinguishable from magic.
Arthur C. Clarke, "Profiles of The Future", 1961
(Clarke's third law)
@LuisCabrera:I installed Microsoft Surface Toolkit for Windows Touch on VS2010 where is installed WP7 toolkit with XNA 4.0. The samples included with Microsoft Surface Toolkit for Windows Touch doesn't compile because in the XNA 4.0 for WP7 is totally missing the AudioEngine class
Any idea how to solve this problem ?
Found the solution.
Added reference to microsoft.xna.framework.xact
Remove this comment
Remove this thread
close