A Look at XNA - Part One
- Posted: Nov 16, 2006 at 12:13 PM
- 124 Views
This is the first of a two part series in which we get a look at XNA - the technology that's going to make it significantly easier for devs to code games that run on Windows
and the Xbox 360.
In this first part, we chat with Boyd Multerer about his role in the XNA program. It's some pretty cool stuff, and what I learned tells me that XNA could really change the hobbyist game scene for the better.
Topics covered include the tech behind XNA, the story behind XNA, and some talk about XNA Studio - the IDE that devs will use to write their games.
If you've ever wanted to get into game development, or if you've wondered at all about what it's like, then you'll dig this stuff. It's a whole different world from coding your standard LOB apps.
When you're done watching the video, head out to LearnXNA to see a bit of the community.
Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation,
please create a new thread in our Forums,
or
Contact Us and let us know.
Follow the Discussion
Oops, something didn't work.
What does this mean?
Following an item on Channel 9 allows you to watch for new content and comments that you are interested in. You need to be signed in to Channel 9 to use this feature.What does this mean?
Following an item on Channel 9 allows you to watch for new content and comments that you are interested in and view them all on your notifications page.sign up for email notifications?