How Halo 4 is using Windows Azure Service Bus
- Posted: Jan 17, 2013 at 11:20 AM
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- 4 Comments
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On the way driving from my hotel to work this morning, I swung by 343 Industries' super-secret hidden space command facility to meet Angus, Caitie, and Hoop from Section 3, the team that creates the services backbone for the Halo game series including Halo Waypoint.
We talk about how the Halo 4 game uses Windows Azure Service Bus in various ways, including the flow of all multiplayer game statistics from the console game into Waypoint, and how Service Bus helped the Halo team dealing with the massive traffic peak occurring on and within a few days of the game title's release.
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Seems like there's audio issues :'(
No idea what Windows Azure is, but I still want to hear more.
@Zane:The audio has been fixed now
Loved the use of delayed messages to basically implement a scheduler; instead of running a service that would need to manage message ordering and playback schedule, just dump all your messages in one go into the Service Bus, and let the system play them back at the designated time to simulate real users. Nice!
Thanks, Clemens for this "come back" - we were expecting news from you and your team
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