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	<title>Comment Feed for Channel 9 - Boyd Multerer - Developing for Xbox</title>
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		<title>Channel 9 - Boyd Multerer - Developing for Xbox</title>
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	<description>Ever wonder what it takes to build a game for the Xbox? 

His answer? Game development today is dramatically different than it was back in the old days when a developer or two could make a bleeding edge video game over a weekend. Today a game development team has more artists than developers.

Does this trend in game development predict a trend that&#39;ll happen in business applications?

Is there still a role for a super geek?</description>
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	<pubDate>Mon, 20 May 2013 17:12:36 GMT</pubDate>
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		<title>Re: Boyd Multerer - Developing for Xbox</title>
		<description>
			<![CDATA[5 engineers and 40 artists? Maybe five years ago.&nbsp;I have been involved with teams&nbsp;that have&nbsp;35 engineers and 100 artists.<br>
<br>
The amount and complexity of content drives the engineer/content creator ratio.&nbsp;<br>
<br>
Within that context the question,&nbsp;if &quot;this trend in game development predict a trend that'll happen in business applications&quot;, doesn't make much sense.<br>
<br>
<br>
<br>
<br>
<p>posted by Calculon</p>]]>
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		<link>http://channel9.msdn.com/Blogs/TheChannel9Team/Boyd-Multerer-Developing-for-Xbox#c632278664710000000</link>
		<pubDate>Thu, 12 Aug 2004 00:14:31 GMT</pubDate>
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		<dc:creator>Calculon</dc:creator>
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