Chris Sells - Is it really true that you're working on a Longhorn version of Solitaire?
- Posted: Apr 14, 2004 at 12:03 PM
- 44,501 Views
- 13 Comments
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(well, just if it's not too buggy *g*)
Michael
I mean, for instance:
Drop solitaire on a server and share the app. Then use some load testing software to simulate 200 users. It crashes. Can't even handle 200 users!
What's the point I say!
So, Chris totally has the write idea, let's recreate this in managed code AND with vector graphics so that the graphics AND the application are scalable.
Well done Chris.
cheers,
Stoyan
Now Freecell - well that's the digital equilavent of crack. I had to uninstall it from my work machine.
Right, by 2006 when most of the world finally weans itself from a debilitating Solitaire dependency, out comes "Longhorn Solitaire"...
Chris mentioned something about a migration away from bitmap graphics to vector based images. I recall something about it being standard throughout the UI of "Win2006"? And of course, SVG has been a threat for some years now, though I have yet to see an actual application where its critical.
I can see where the traditional advantages to using vector images arise (scalability, compression, processing, etc) but as graphics processors explode in capability, won't there be a tradeoff in high-res image quality? Especially as digital photo formats become ubiquitous..I just see the trend evolving toward photo-realism, in textures, and UI elements. The same effects easily achieved in vector based imaging can be realized with bitmaps as processing power becomes a non-issue.
Are you using *.wmf or a new file format? There are all sorts of current wmf issues I don't even want to get into...
aq
ps dudes, more chris vids!
And you should get more than your fill of Chris vids in the coming days. : )
Also... could their be a simple IDE like we used to have qBasic?
This application unbugly fun!
(Checkers/Mastermind/Solitaire/Poker/Blackjack etc.. ......)
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