Eric Lippert - Have you noticed a performance hit in .NET?
- Posted: Apr 05, 2004 at 9:31 AM
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I remember the main "core" of the routine could have been done in around 50 looping lines, but it just took to much prosessing out of the huge C64 processor to maintain the framerate. I had to manually program all the DYXPP manipulations for all characters, I still remember braking the 8192 line barrier in the assembler... Man it was a lot of lines, but hell - it prosessed much faster.
By the way, You can see the result in the old Demo archives that exist for the C64 all over the web, look in the PAL part of it after demoes from Cross and HTBFD (Hulter til bulter files demo). Some nostalgia there, hehe.
Spending ones time mimimizing those performance problems is a much more effective use for that scarce resource.
my 2c
Indeed. Working on a web application using SOAP, and those SOAP calls are the bottleneck.
Still, it's more fun to optimize code bits. Packing more data into SOAP calls to minimize the number of round trips is, well, not exciting.
And when you tune the algorithmic hotspots in your code, by rewriting them using unmanaged code, how will you handle the managed/unmanaged transitions that you will create, if they become the next bottleneck?
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