Mike Gilbert - Demonstration of Flight Simulator 2004
- Posted: Oct 26, 2004 at 4:32 PM
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But, back to our little tour of the Flight Simulator team. Today Steve Lacey takes us into the office of Mike Gilbert, lead program manager, where he takes us into the clouds.
Why the clouds? Well, it wouldn't be "as real as it gets" if the clouds didn't look good, would it?
He also shows us how the DC-3's navigation panel (the one that was purchased on eBay) was used in the latest Flight Simulator.
If you want to see how far Flight Simulator has come in 25 years, check out the Flight Simulator History site. 25 years ago that beautiful sky was just a single line.
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I enjoyed this video a lot. The flight sim team definitely occupies an interesting place at Microsoft. I mean, they obviously don't really fit in with the people writing MS's business or development apps, but then again, they aren't really "game" developers either.
The constant incremental upgrades, and the fact that most of their work goes into including the tiniest of details, makes Flight Simulator more like an Office product than a video game. At the same time, they get to work with a huge variety of talent and face a very interesting set of challenges.
One other thing. When I watch the Channel 9 videos, I seem to be constantly thinking of questions I wish would be asked but never are. Is there any way to suggest questions for upcoming interviews?
Like with this video, I really wanted to ask if any of these people would trust themselves to a pilot who's only experience with a specific plane was in the simulator. I mean, theoretically, a person can actually teach themselves how to fly on this product. I've always thought it would be cool to play it for a while, just to get myself to the point where I think I could really fly in an emergency (don't ask me how that would happen).
It also would have been interesting to get someone's take on WHY they think it's fun to play the game. I just don't really like simulators because they can be so tedious, but it would be cool to hear someone from the team make an argument for why they love to fly.
By the way, the Boeing Flight Sims are very accurate and I'd trust a pilot who learned to fly in one.
I've actually had a chance to try out a couple of Northwest's full-motion flight simulators, and they are awesome. It's strange, because when they engage motion, you get the exact same feeling you get when you take off in a real plane. And while the graphics are definitely not as detailed as MS's, they have 3d projection systems that give a very convincing feeling of depth. To the point that, when flying at night, it is nearly impossible to convince your brain that you're not looking through a window of some kind. Of course, that didn't help my landing any:)
My point is that I know those simulators are good. But flying a plane after having only flown MS's flight simulator, that would be an interesting challenge.
Hurray, congrats, wishing you many more *opens a bottle of Blanton's single barrel, no ice*
Actually, the only version I ever played was on the Commodore 64. I'm not sure even, but it was a flight sim and it was programmed in C64 Basic. You could stop the program and see the listing. I ran it trough a compiler once and you got this ultra-light speed plane (in other words, it went so fast that a second after you started the engines you crashed (on the moon by my estimates, or Alpha Centauri if you missed it)).
Good question.
I thought TS1 did well .. I really enjoyed it anyway ..
Fly me to the moon ♪♪♪
That was NEVER proven .. just something the media made up.
At a recent flight sim conference, the attendees got to fly UAL's full motion sims and did quite well apparently, suprising the instructors.
I wish you guys had more brands of commercial airlines on board .. I mean so you can fly a Virgin plane or whoever you might fly with.. It isn't a big deal, but I also don't think the commercial airlines would charge you to use their logos .. I mean free product placement? Who would turn THAT down?
Well, first things first. You don't PLAY flight sim. This is an extremely popular hobby. I belong to a Virtual Airline called Independent Airlines (www.iair.co.za) which is part of a Flight Simulator club called Virtual Aviation Club Swartkops or VACS (www.vacs.org.za) for short. VACS and various other Flight sim clubs across South Africa are then affiliated to a national body called Association of Virtual Aviation of South Africa or AVA-SA (www.ava.org.za) which is a member of the Aero Club of South Africa through which members from the Clubs and VA's can get national sports colors after completing exams similar in nature than what real private pilots have to write.
This is starting to happen globally. France was the first country to offer national colors to Virtual Pilots and South Africa second.
We don't PLAY Flight Sim, we FLY Flight Sim.
Go check out sites like www.avsim.com, www.flightsim.com, http://www.tony.smiths.btinternet.co.uk/fsgate1.html">">http://www.tony.smiths.btinternet.co.uk/fsgate1.html"> www.simviation.com, http://www.tony.smiths.btinternet.co.uk/fsgate1.html,
http://www.pmstone.com/, http://www.projectai.com/ etc to see how big this market segment has become just supporting freeware.
Then go look at sites such as www.precisionmanuals.com, www.flight1.com, etc to see what high quality payware products exist.
YOU WILL BE AMAZED.
B. A Duck
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