Robert Hess - Getting over sloppiness
- Posted: Jun 03, 2004 at 10:53 AM
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- 8 Comments
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Now, the hardest part on working on a real project is trying to maintain a pure and consistent organization of the constructs while dealing with organic requirements and tight deadlines where a customer doesn't care about elegant code or an intuitive API (but then, I write mostly end-user code) and prefers something hacked together but on-time vs. something that is maintainable and aesthetically pleasing to a developer.
Look, last year I wrote Image Processing Library for my company, in C#. And I wrote two versions of it, one using the standard .net/C# array accesors (b[i]++), and the another one using pointer arithmetics (*b ++)
Guys! the difference was simply astonishing! the debug version of the program using pointers was 13 times faster than the program using standard array accesors in release version! how about that??!! The performace of the release program's version using pointers was very close to a Visual C++ (not .net) implementation.
That's why I prefer C# to VB.Net (I starting to learn the nuts and bolts of C++.net) and of course why Java can never outperform C# (or the .net platform I should say) at least for this kind of tasks
Ok I have to mark the code as unsafe, but this kind of performance worths it.
So, first we worked just with pointers, then the languages let us work with variables and pointers, nowadays they tell us not to use pointers...
Do you guess the future? (No pointers at all)
Anyway this is a pretty short video. Hopefully you have more that you're going to post. I think he's probably got some pretty interesting things to say outside of the .NET Show where he pretty much lets the guests take over.
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