Game Design and Development in Silverlight for Windows Phone 7
- Posted: Dec 23, 2010 at 10:14 AM
- 2,166 Views
Right click “Save as…”
When it comes to game design for Windows Phone 7, Microsoft turned to Plexipixel to help design the look and feel, branding, and sound for the Silverlight game called Unite. The team that designed and developed the game using Silverlight shares the tips and lessons learned.
Plexipixel executive director Matt Tamaru, designer Amber Franz, and senior developer David Seelig talk with ISV Architect Evangelist Bruce Kyle.
The team describes how designers and developers work together, understanding the underlying XAML, and create an interactive experience for users.
“One of the requirements for this project was to use vector graphics instead of images,” Seelig said. “Since some of the fancier drop-shadow and blur effects aren’t available on Windows Phone, we created these by hand in XAML and Blend.”
“It was a huge learning experience for me, and super fun to work on,” says Franz.
Plexipixel is a full-service digital agency that helps companies strategize, conceptualize, execute, maintain, and measure their digital marketing efforts. Plexipixel uses do “Sticky Brand Play”™, their 360-degree collaborative
design and development process. Plexipixel is a Silverlight Partner, 2009 Microsoft Vendor Excellence Award Finalist, Facebook Preferred Developer Consultant, and Blend TAP Participant.
Join Microsoft Platform Ready.
For videos on developing for Windows Phone 7, see:
For videos on Windows Azure Platform, see:
For other videos about independent software vendors (ISVs):
For more news, tips, and links to developer training, see the US ISV Community blog.