Kinect Challenge. Creación de un videojuego en XNA. Pantalla de carga, Nivel y Menú
- Posted: Nov 08, 2012 at 1:25 AM
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Todo videojuego sigue siempre una misma estructura básica: Pantalla de carga, niveles, menú, pantalla de pausa, objetivos y fin de juego. En esta sesión se va a trabajar sobre la pantalla de carga el nivel y un poco el menú de un juego. Se asume que el espectador tiene unos conocimientos básicos de XNA. En caso contrario se recomienda antes visualizar los videos de introducción a XNA que están disponibles en esta misma web.
Adrià Freixas –UX Designer- y Pau Bustillo – Sofware Architect-, del MICTT
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