Kinect Challenge. XNA 3D. Cómo dibujar un triángulo en 3D
- Posted: Nov 08, 2012 at 1:25 AM
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El llamado espacio 3D, no es más que una representación matemática de la perspectiva visual, con el uso de puntos de fuga y superposición de objetos. A todo esto les tenemos que añadir un cálculo de luz que en realidad para 3D es más bien un cálculo de sombra. En esta sesión se va a mostrar como trabajar con un elemento suficientemente complejo que nos permitirá aprender lo básico de XNA: posicionar elementos y trabajar con las cámaras.
Adrià Freixas –UX Designer- y Pau Bustillo – Sofware Architect-, del MICTT
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