Kinect Challenge. XNA 3D. Skinning Model
- Posted: Nov 08, 2012 at 1:25 AM
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Trabajar con seres vivos en 3D no es lo mismo que trabajar con objetos. Necesitamos información orgánica del elemento, ya que tiene movimientos asociados a los huesos del ser vivo. En esta sesión se va a trabajar los huesos, también conocidos como joints, y cómo diferentes huesos influyen en la representación de los seres vivos.
Adrià Freixas –UX Designer- y Pau Bustillo – Sofware Architect-, del MICTT
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