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Kinect Challenge.XNA 3D. Content Writter

9 minutes, 37 seconds

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Kinect Challenge. : XNA 3D. Content Writter

La carga de contenidos en los videojuegos puede penalizar el rendimiento de la aplicación. Para agilizar la carga y disponer de los elementos cargados cuando el nivel lo requiera podemos desarrollar una librería que se encargue de esto. En esta sesión se va a desarrollar una librería llamada Content Writter que se encargará de esta tarea.

Adrià Freixas –UX Designer- y Pau Bustillo – Sofware Architect-, del MICTT

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