Kinect Challenge.XNA 3D. Content Writter
- Posted: Nov 08, 2012 at 1:25 AM
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La carga de contenidos en los videojuegos puede penalizar el rendimiento de la aplicación. Para agilizar la carga y disponer de los elementos cargados cuando el nivel lo requiera podemos desarrollar una librería que se encargue de esto. En esta sesión se va a desarrollar una librería llamada Content Writter que se encargará de esta tarea.
Adrià Freixas –UX Designer- y Pau Bustillo – Sofware Architect-, del MICTT
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