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	<title>Comment Feed for Channel 9 - Windows Phone 7 Jump Start (Session 5 of 19): Building XNA Games for the Windows Phone 7 Platform, Part 1</title>
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		<title>Channel 9 - Windows Phone 7 Jump Start (Session 5 of 19): Building XNA Games for the Windows Phone 7 Platform, Part 1</title>
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	<description> This session goes deeper into XNA game programming for the phone. Topics include display orientation, monitoring performance, using the Accelerometer, using touchscreen, advanced XNA sound playback, and controlling media playback with XNA.The Windows Phone 7 Jump Start video training is for all developers interested in developing applications or games for the new Windows Phone 7 Platform. The ~14 &#189; hour course is based on the Microsoft Windows Phone 7 Developer Training Kit and taught by Microsoft MVP&#39;s and Microsoft Press Authors, Andy Wigley and Rob S. Miles. The Designing for Windows Phone 7 session is taught my Microsoft Design experts, Jon Harris and Bryan Agnetta.&amp;nbsp; The training is wrapped up with an audio podcast with a panel of Microsoft experts answering the questions posed throughout the training. Watch these entertaining sessions and complete the labs found on Channel 9 (http://channel9.msdn.com/learn/courses/WP7TrainingKit/) to gain development skills using both Microsoft XNA and Microsoft Silverlight. For copies of the student files and links to demo code, you can go to the Windows Phone 7 Born To Learn Forum (http://borntolearn.mslearn.net/wp7/m/default.aspx).Updated! Session 1: IntroductionSession 2: Building a Silverlight Application, Part 1Session 3: Building a Silverlight Application, Part 2Updated! Session 4: The Application BarSession 5: Building XNA Games for the Windows Phone 7 Platform, Part 1Session 6: Building XNA Games for the Windows Phone 7 Platform, Part 2Updated! Session 7: Isolation StorageUpdated! Session 8: The Application LifecycleUpdated! Session 9: Launchers and ChoosersUpdated! Session 10: Push NotificationsSession 11: Marketing&amp;nbsp;your Windows Phone ApplicationsSession 12: Working with MediaNew Sessions:Session 13: Panorama and&amp;nbsp;PivotsSession 14: XNA Deep Dive, Part&amp;nbsp;1Session 15: XNA Deep Dive, Part 2Session 16: Location and Bing MapsSession 17: Optimizing for PerformanceSession 18: Designing Apps Using Expression Blend &amp;amp; MetroSession 19: Ask the Experts podcast </description>
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	<pubDate>Thu, 20 Jun 2013 01:07:47 GMT</pubDate>
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		<title>Re: Windows Phone 7 Jump Start (Session 5 of 19): Building XNA Games for the Windows Phone 7 Platform, Part 1</title>
		<description>
			<![CDATA[There are a couple moments in the video where you are showing a running demo and act as if it is visible by us, the viewers. I regret to inform you that we are not seeing it the running domos.<p>posted by Przemek</p>]]>
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		<link>http://channel9.msdn.com/Blogs/egibson/Windows-Phone-7-Jump-Start-Session-5-of-12-Building-XNA-Games-for-the-Windows-Phone-7-Platform-Part-#c634203480980000000</link>
		<pubDate>Fri, 17 Sep 2010 19:21:38 GMT</pubDate>
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		<dc:creator>Przemek</dc:creator>
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		<title>Re: Windows Phone 7 Jump Start (Session 5 of 19): Building XNA Games for the Windows Phone 7 Platform, Part 1</title>
		<description>
			<![CDATA[There are a couple moments in the video where you are showing a running demo and act as if it is visible by us, the viewers. I regret to inform you that we are not seeing the running domos.<p>posted by Przemek</p>]]>
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		<link>http://channel9.msdn.com/Blogs/egibson/Windows-Phone-7-Jump-Start-Session-5-of-12-Building-XNA-Games-for-the-Windows-Phone-7-Platform-Part-#c634203481320000000</link>
		<pubDate>Fri, 17 Sep 2010 19:22:12 GMT</pubDate>
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		<dc:creator>Przemek</dc:creator>
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