DirectCompute Lecture Series 250: Integration with the Graphics Pipeline
- Posted: Aug 18, 2010 at 11:00 AM
- 48,000 Views
- 2 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
Join James Fung from Nvidia as he shows you how to make use of vertex, pixel, and geometry shaders to add visualization to their DirectCompute applications. The following topics will be covered:
The demos used in this lecture are available from NVIDIA's DirectCompute SDK Code Samples page.
For more information on DirectCompute, download the PDC 2009 DirectCompute HOL, watch the DirectCompute Roundtable discussion, see the full DirectCompute lecture series, and download the slides for this lecture.