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	<title>Comment Feed for Channel 9 - Windows 7: Writing Your Application to Shine on Modern Graphics Hardware</title>
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		<title>Channel 9 - Windows 7: Writing Your Application to Shine on Modern Graphics Hardware</title>
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	<description>This session centers on the new enhancements to DirectX that enable Win32 applications harness the latest innovations in modern graphics hardware. Learn how to use the Windows 7 graphics infrastructure to enable your applications to display graphics content
 on different generations of graphics hardware, across multiple displays and on a remote desktop. Also learn how you can test your application for DPI awareness, what to look for, and how to make it provide the best experience on high-DPI displays.


Anantha Kancherla
Anantha is a Graphics nut and joined Microsoft to work on 3D Graphics after dabbling in Virtual Reality in Grad School. In Microsoft, Anantha has worked on a number of aspects of Graphics in a variety of roles. He was a developer on
 the D3D team for multiple versions. He lead the development team for D3D 9 and since then has been Program Managing various aspects of low level Graphics in Windows such as DX, GDI, Display Drivers, Window Manager. His proudest moment was accepting a Technical
 Emmy for DirectX technologies on the behalf of his team.

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	<pubDate>Sat, 25 May 2013 11:23:06 GMT</pubDate>
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		<title>Re: Windows 7: Writing Your Application to Shine on Modern Graphics Hardware</title>
		<description>
			<![CDATA[I am very, very happy to see the return of an immediate mode 2d API, Direct2D. I only wish it were available on all windows platforms. An immediate mode API is especially needed on low-end hardware.<p>posted by Frank Hileman</p>]]>
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		<link>http://channel9.msdn.com/Blogs/pdc2008/PC04#c633630801610000000</link>
		<pubDate>Sun, 23 Nov 2008 23:36:01 GMT</pubDate>
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		<dc:creator>Frank Hileman</dc:creator>
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