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	<title>Comment Feed for Channel 9 - Microsoft XNA Game Studio: An Overview</title>
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		<title>Channel 9 - Microsoft XNA Game Studio: An Overview</title>
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	<description>Learn about XNA Game Studio and the XNA Framework and how they help to quickly and easily create games using Microsoft Visual C# that run on Windows, the Xbox 360, and Zune. Hear about the goals and features of XNA Game Studio and the XNA Framework and
 the types of games that can be created; we even create a game during the session. Finally, hear about the vibrant community around XNA Game Studio and Xbox LIVE Community Games, where games can be distributed via Xbox LIVE Marketplace.


Frank Savage
Frank Savage is veteran game developer with 17 years of professional experience. Starting at Origin Systems in 1991, Frank worked on Strike Commander and was the lead on Wing Commander 3. After leaving Origin in 1995, he worked on the
 MechCommander game at the startup FASA Interactive. FASA was acquired by Microsoft in 1999 and after completing MechCommander Gold and MechCommander 2 for Microsoft Game Studios, Frank went to work for the Advanced Technology Group in Xbox just before the
 launch of the first Xbox console. In 2004, Frank joined the XNA team which has evolved into the XNA Community Game Platform team and now works as an architect on the Framework and Tools team delivering XNA Game Studio.

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	<pubDate>Tue, 21 May 2013 11:03:51 GMT</pubDate>
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	<item>
		<title>Re: Microsoft XNA Game Studio: An Overview</title>
		<description>
			<![CDATA[its realy grate to have xna sesions @PDC<p>posted by udithait</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/pdc2008/TL43#c633572380250000000</link>
		<pubDate>Wed, 17 Sep 2008 08:47:05 GMT</pubDate>
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		<dc:creator>udithait</dc:creator>
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		<title>Re: Microsoft XNA Game Studio: An Overview</title>
		<description>
			<![CDATA[Great presentation, Frank.&nbsp; I would like to hear the history behind cornflowerblue sometime.&nbsp;
<p>posted by Ely</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/pdc2008/TL43#c633609942370000000</link>
		<pubDate>Thu, 30 Oct 2008 20:10:37 GMT</pubDate>
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		<dc:creator>Ely</dc:creator>
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	<item>
		<title>Re: Microsoft XNA Game Studio: An Overview</title>
		<description>
			<![CDATA[
<p>Very entertaining &amp; informative presentation! I really enjoyed your session, it was definitely worth skipping lunch for! And you are right, sadly there have been no more great space fighter sims like Wing Commander! So&nbsp;when are you going to make the next
 one!?</p>
<p>posted by Kepplock</p>]]>
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		<link>http://channel9.msdn.com/Blogs/pdc2008/TL43#c633612668080000000</link>
		<pubDate>Sun, 02 Nov 2008 23:53:28 GMT</pubDate>
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		<dc:creator>Kepplock</dc:creator>
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	<item>
		<title>Re: Microsoft XNA Game Studio: An Overview</title>
		<description>
			<![CDATA[Very cool! Looking forward XNA-Silverlight marriage! <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><p>posted by ecofriend</p>]]>
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		<link>http://channel9.msdn.com/Blogs/pdc2008/TL43#c633615259080000000</link>
		<pubDate>Wed, 05 Nov 2008 23:51:48 GMT</pubDate>
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		<dc:creator>ecofriend</dc:creator>
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	<item>
		<title>Re: Microsoft XNA Game Studio: An Overview</title>
		<description>
			<![CDATA[
<p>Does anyone know where I can get the source code for this Demo?&nbsp; I would like to know how he did some of the things he did not show.</p>
<p>Thanks!</p>
<p>posted by bmccord</p>]]>
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		<link>http://channel9.msdn.com/Blogs/pdc2008/TL43#c633798357610000000</link>
		<pubDate>Fri, 05 Jun 2009 21:56:01 GMT</pubDate>
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		<dc:creator>bmccord</dc:creator>
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