Game Developers Conference - a total success!

  • Posted: Mar 14, 2007 at 10:45 AM
  • By: Tina
  • Avg Rating: 0

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So I spent last week in San Francisco for the Game Developers Conference.  This week was great for those who are interested in working in the gaming industry and what's happening in the gaming industry. Every major developer and publisher showed up. The week was filled with presentations, workshops and announcements from game makers like Shigeru Miyamoto to Cliff Bleszinski. Talking about next-gen to graphics to storytelling. Microsoft came to the table with some solid stuff this year. 

They held an XNA competition where four community game developer teams from four different countries each set out to create an original game in just four days. At the end of GDC, the XNA Game Studio Express Challenge teams unveiled their completed games to the public at the Game Developers Conference.  We snagged an interview with two of these community game makers which you will see in the near future. 

Microsoft also made a few announcements:

Microsoft Announces 512MB Memory Unit for Xbox 360 and Increased Xbox Live Arcade Game Size Limit
512MB Memory Unit enhances storage capabilities and choice for Xbox 360 gamers; increased Xbox Live Arcade size limit provides additional flexibility for game developers. Read the press release.

Microsoft Unlocks Game Development and Encourages Everyone to “Dream-Build-Play”
Providing the opportunity for game developers to create visions in a world where they make the rules, Microsoft Corp. today kicked off the Dream-Build-Play game development contest, offering a $10,000 (U.S.) grand prize and the opportunity for a winner’s game to be published on Xbox Live® Arcade. Read the press release.


Laura, Nic and I got some great interviews with the guys from XNA, Penny Arcade, and tons of cool peripherals.  We will be bringing you all of these videos soon. 

For more information on what went down at GDC 2007 check this out. 

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