Daniel Moth: Blazing-fast code using GPUs and more, with C++ AMP
- DanielMothAMP
- Speakers: Daniel Moth
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- 5 Comments
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SlidesTo get full performance out of mainstream hardware, high-performance code needs to harness, not only multi-core CPUs, but also GPUs (whether discrete cards or integrated in the processor) and other compute accelerators to achieve orders-of-magnitude speed-up for data parallel algorithms. How can you as a C++ developer fully utilize all that heterogeneous hardware from your Visual Studio environment? How can your code benefit from this tremendous performance boost without sacrificing your developer productivity or the portability of your solution? The answers will be presented in this session that introduces a new technology from Microsoft.
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FPS is evil: http://www.realtimerendering.com/blog/the-evils-of-fps/
@David: Thanks David.
Anyone watching this video and wishing to comment, we are taking comments here instead:
http://channel9.msdn.com/posts/Daniel-Moth-Blazing-fast-code-using-GPUs-and-more-with-C-AMP
The link for the slides do not work
@jj99: Seems to be working. Can you try again?
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