Entries:
Comments:
Posts:

Loading User Information from Channel 9

Something went wrong getting user information from Channel 9

Latest Achievement:

Loading User Information from MSDN

Something went wrong getting user information from MSDN

Visual Studio Achievements

Latest Achievement:

Loading Visual Studio Achievements

Something went wrong getting the Visual Studio Achievements

Windows Phone 8: Native C/C++ Game Development

Download

Right click “Save as…”

Slides (view online)
+ My Schedule- My Schedule
You asked for it, and we are in the business of empowering our developers! Now you can build games leveraging the same C/C++ source you leverage to deliver games on other platforms. This session will introduce you to the implementation of native C/C++ programming for building Windows Phone games.
For more information, check out these courses on Microsoft Virtual Academy:

Follow the Discussion

  • what about things like VirtualAlloc?

  • Steve WilliamsSteve Williams

    The talk mentions SharpDX as a C++ library. It is a C# managed code library. The only C++ it uses on Windows Phone 8 is a small WinRT component to make up for the missing LoadLibrary call, which will be fixed in a later update to Windows Phone.

  • I disliked the 15 minutes spent advertising for Havok. Cool technology, but I felt it should not be in this presentation.

  • @Ion Todirel: According to this article, LocalAlloc, GlobalAlloc, and VirtualAlloc are not available for Windows Store apps, which I assume extends to Windows Phone 8 as well.

  • Where can we get the ported shader sample (at 32:00)?

  • HaloHalo

    Check out the opensource libs on Windows Phone 8. http://msdnrss.thecoderblogs.com/2012/10/build-today-with-open-source-frameworks-on-windows-phone-8/

  • I am very happy to see a convergence with other devices / targets as it is getting pretty crazy to keep up with all the different platforms nowadays.

    Keep it coming!

  • Saad KhanSaad Khan

    When actually middleware platforms like Unity etc can be used when developing games? I see either whole game development on Unity or nothing on that.
    Its not clear to me. Please let me know on this?

  • Stephen SchaffVaccano Desktop developers are people too!

    This video mentions 2d development stuff.  It would be nice to see a link added for that (I could not find it).

  • Paul OnahPaul Onah

    It nice

  • JOSHUA IYOAYEJOSHUA IYOAYE

    it ok

  • DenDen

    We need XNA 5.0 or FULL financial support of MonoGame by Microsoft.
    The only advantage of C++ is probably performance. Nobody complained about that using XNA 4.0.

  • Arun DuaArun Dua

    Hi ,
    I am using VS 2010 express for windows phone ,but didnt have manifest designer to edit the manifest file when I double clicked it . I tried re-installing it twice but it didnt work out . Can somebody suggest me whats the problem ?? or is there any way out to check the capabilities of manifest file without using manifest designer ??

    Regards ,
    Arun

  • Hacker UndisclosedHacker Undisclosed

    @Arun Dua locate the manifest file in your project folder and open it with notepad++

Remove this comment

Remove this thread

close

Comments Closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums,
or Contact Us and let us know.