At Build, we'll dive deep to cover all the areas you care about. How to design and build beautiful Windows 8 apps. How to sell your apps in the Windows 8 Store and make money. And much more. Join us on the Microsoft Campus for 4 days of extraordinary presentations delivered by the engineers behind the products and services to get you up to speed.
Featured
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Build 2012 Day 1 Keynote
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Day 1
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Oct 30, 2012 at 9:00AM
During the Build 2012 day 1 keynote Steve Ballmer, CEO, Steve Guggenheimer, corporate vice president and chief evangelist, developer & platform evangelism and Kevin Gallo, director of program management, Windows Phone, showcased the developer opportunities on Windows 8 and discussed momentum in the...
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BUILD 2012 Day 2 Keynote
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Day 2
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Oct 31, 2012 at 9:00AM
Watch the Build 2012 day 2 keynote as Satya Nadella, president of Microsoft's Server & Tools Business, speaks to thousands of developers about Windows taking developers across devices and into the cloud. Additional keynote presenters included Scott Guthrie, corporate vice president; Scott Hanselman,...
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Bringing existing C++ code to Windows Store apps
This talk will cover how to use C++ to target the new Windows Runtime surface. Beyond just learning how to write apps in C++, you will see how to create new libraries or reuse existing components that you can seamlessly combine with Windows Store apps using JavaScript, C#, and other C++...
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Core technologies for Windows 8 games
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Chas Boyd
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Windows 8,
Windows Store apps,
Gaming,
Touch,
Windows Runtime,
JavaScript,
C/C++,
.NET,
Graphics,
Networking,
WindowsContent
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300 - Advanced
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3-107
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Day 1
- October 30, 2012
from 2:15PM to 3:15PM
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(4)
Windows 8 provides a rich set of core technologies that are vital to creating top-selling games. You will hear about the three programming languages for games (JavaScript, C#, C++), and the game genres most easily created in each. For JavaScript developers we will cover interpreted...
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The power of C++ - Project Austin app
Project Austin is a show-case for C++ apps, and has caught fire in the press. It really captures the essence of the power of writing Windows 8 Apps in C++. The Visual C++ team leveraged DirectX, C++ AMP, PPL and WinRT to take advantage of the Windows 8 hardware (including...
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Windows Phone 8: Native C/C++ Game Development
You asked for it, and we are in the business of empowering our developers! Now you can build games leveraging the same C/C++ source you leverage to deliver games on other platforms. This session will introduce you to the implementation of native C/C++ programming for building Windows...
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Connecting C++ Apps to the Cloud via Casablanca
In this presentation, we will introduce you to Casablanca, a Microsoft incubation effort to explore how to best support C++ developers who need to take advantage of the radical shift in software architecture that cloud computing represents. With Casablanca, C++ developers get modern APIs...
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Developing a Windows Store app using C++ and DirectX
Among all the choices that Windows 8 offers for developing Windows Store apps, only DirectX and C++ give you the “down-to-the-metal“ performance and flexibility available on modern tablets and PCs. This session will show you how to integrate Windows Store app features...
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DirectX Graphics Development with Visual Studio 2012
Visual Studio 2012 brings the most significant set of improvements for developing graphics-intensive apps in over a decade. Whether you are just getting started with 2D/3D games or you’ve been slinging vectors and models for years, there's something for you in this talk. We will walkthrough a set of...
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Diving deep into C++ /CX and WinRT
Learn all about the new component extensions to C++, that help target the Windows Runtime Library. Learn when to use WRL directly and when to use the components extension. This talk is for you if you want to understand all the nitty-gritties of the language, semantics and best practices when...