At Build, we'll dive deep to cover all the areas you care about. How to design and build beautiful Windows 8 apps. How to sell your apps in the Windows 8 Store and make money. And much more. Join us on the Microsoft Campus for 4 days of extraordinary presentations delivered by the engineers behind the products and services to get you up to speed.
Featured
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Build 2012 Day 1 Keynote
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Day 1
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Oct 30, 2012 at 9:00AM
During the Build 2012 day 1 keynote Steve Ballmer, CEO, Steve Guggenheimer, corporate vice president and chief evangelist, developer & platform evangelism and Kevin Gallo, director of program management, Windows Phone, showcased the developer opportunities on Windows 8 and discussed momentum in the...
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BUILD 2012 Day 2 Keynote
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Day 2
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Oct 31, 2012 at 9:00AM
Watch the Build 2012 day 2 keynote as Satya Nadella, president of Microsoft's Server & Tools Business, speaks to thousands of developers about Windows taking developers across devices and into the cloud. Additional keynote presenters included Scott Guthrie, corporate vice president; Scott Hanselman,...
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Core technologies for Windows 8 games
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Chas Boyd
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Windows 8,
Windows Store apps,
Gaming,
Touch,
Windows Runtime,
JavaScript,
C/C++,
.NET,
Graphics,
Networking,
WindowsContent
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300 - Advanced
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3-107
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Day 1
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B33 Hood
- October 30, 2012
from 2:15PM to 3:15PM
Windows 8 provides a rich set of core technologies that are vital to creating top-selling games. You will hear about the three programming languages for games (JavaScript, C#, C++), and the game genres most easily created in each. For JavaScript developers we will cover interpreted...
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Windows Phone 8: Native C/C++ Game Development
You asked for it, and we are in the business of empowering our developers! Now you can build games leveraging the same C/C++ source you leverage to deliver games on other platforms. This session will introduce you to the implementation of native C/C++ programming for building Windows...
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Developing a Windows Store app using C++ and DirectX
Among all the choices that Windows 8 offers for developing Windows Store apps, only DirectX and C++ give you the “down-to-the-metal“ performance and flexibility available on modern tablets and PCs. This session will show you how to integrate Windows Store app features...
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Performance tips for Windows Store apps using DirectX and C++
Everything about Windows 8 was designed with speed in mind, but it’s still easy to fall into common performance traps. This talk covers how to provide the best user experience possible in your C++/DirectX app. You’ll learn how to squeeze out every drop of performance and preserve battery...
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Windows Phone 8: Performance & Optimization for Developers
Performance continues to be the holy grail that all developers seek to attain, no matter what platform you're on. Windows Phone performance expert Oren Nachman will spend this hour walking you through some of the architectural underpinnings of Windows Phone, and how they provide you guidance in building...
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Building mixed-language apps
The Windows Runtime allows developers to build high performing apps using the language of their choice. It also allows for combining components written in different languages in the same app. In this session, we'll focus on the issues you might encounter when developing Windows Runtime components...
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Windows Phone 8: Photo and Lens Apps
Windows Phone 8 creates a new extensibility point in the form of the 'lens'; an application that plugs directly into the 1st party viewfinder experience. Eric will show you how lenses work, and how to build your own lens apps.
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Chalk Talk: Gaming and graphics apps
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Chas Boyd,
Rong Lu,
Max McMullen,
Phil Napieralski,
Justin Saint Clair,
Giorgio Sardo
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Windows 8,
Windows Store apps,
Gaming,
JavaScript,
C/C++,
Graphics,
DirectX
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300 - Advanced
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3-105
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Day 3
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B33 Cascade
- November 1, 2012
from 2:30PM to 3:30PM
Do you have questions about writing high-performance graphics apps using DirectX? Come and get the answers you need directly from the experts!
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Windows Phone 8: Native C/C++ Game Development (Repeat)
You asked for it, and we are in the business of empowering our developers! Now you can build games leveraging the same C/C++ source you leverage to deliver games on other platforms. This session will introduce you to the implementation of native C/C++ programming for building Windows...