At Build, we'll dive deep to cover all the areas you care about. How to design and build beautiful Windows 8 apps. How to sell your apps in the Windows 8 Store and make money. And much more. Join us on the Microsoft Campus for 4 days of extraordinary presentations delivered by the engineers behind the products and services to get you up to speed.
Featured
-
Build 2012 Day 1 Keynote
-
Day 1
-
Oct 30, 2012 at 9:00AM
During the Build 2012 day 1 keynote Steve Ballmer, CEO, Steve Guggenheimer, corporate vice president and chief evangelist, developer & platform evangelism and Kevin Gallo, director of program management, Windows Phone, showcased the developer opportunities on Windows 8 and discussed momentum in the...
-
BUILD 2012 Day 2 Keynote
-
Day 2
-
Oct 31, 2012 at 9:00AM
Watch the Build 2012 day 2 keynote as Satya Nadella, president of Microsoft's Server & Tools Business, speaks to thousands of developers about Windows taking developers across devices and into the cloud. Additional keynote presenters included Scott Guthrie, corporate vice president; Scott Hanselman,...
-
The power of C++ - Project Austin app
Project Austin is a show-case for C++ apps, and has caught fire in the press. It really captures the essence of the power of writing Windows 8 Apps in C++. The Visual C++ team leveraged DirectX, C++ AMP, PPL and WinRT to take advantage of the Windows 8 hardware (including...
-
Developing a Windows Store app using C++ and DirectX
Among all the choices that Windows 8 offers for developing Windows Store apps, only DirectX and C++ give you the “down-to-the-metal“ performance and flexibility available on modern tablets and PCs. This session will show you how to integrate Windows Store app features...
-
Graphics at the core of Windows 8 and your app
Graphics grab our attention, keep us engaged, and bring apps to life more than anything else! Windows 8 supports the most modern graphics development technologies, such as HTML5, XAML, and Direct3D 11.1. In this session, you’ll discover the best way to add stunning graphics to your app. You will also...
-
DirectX Graphics Development with Visual Studio 2012
Visual Studio 2012 brings the most significant set of improvements for developing graphics-intensive apps in over a decade. Whether you are just getting started with 2D/3D games or you’ve been slinging vectors and models for years, there's something for you in this talk. We will walkthrough a set of...
-
Introduction to creating Windows Store apps using XAML
In this talk we'll cover the basics of creating a Windows Store app experience using XAML combined with C#, Visual Basic, or C++ code-behind. Topics will include how to integrate Windows 8 personality and contracts into your app, how Visual Studio 2012 tooling helps make this easy and...
-
Graphics with the Direct3D11.1 API made easy
Transitioning your graphics code from Win32 or Direct3D9 to Windows 8 may seem scary, but it’s more straight forward than you might imagine. In this session, we’ll show you how to code and debug your Windows Store app to ensure it runs across all Windows 8 and Windows RT devices in the ecosystem. Learn...
-
Performance tips for Windows Store apps using DirectX and C++
Everything about Windows 8 was designed with speed in mind, but it’s still easy to fall into common performance traps. This talk covers how to provide the best user experience possible in your C++/DirectX app. You’ll learn how to squeeze out every drop of performance and preserve battery...
-
Gaming reimagined: Gaming case studies
Windows 8 enables developers to reimagine gaming experiences. The platform provides a wealth of popular games as well as game development technology and capabilities that are changing the gaming landscape. Learn from the industry’s top developers who made the transition, and share...
-
Chalk Talk: Gaming and graphics apps
-
Chas Boyd,
Rong Lu,
Max McMullen,
Phil Napieralski,
Justin Saint Clair,
Giorgio Sardo
-
Windows 8,
Windows Store apps,
Gaming,
JavaScript,
C/C++,
Graphics,
DirectX
-
300 - Advanced
-
3-105
-
Day 3
- November 1, 2012
from 2:30PM to 3:30PM
-
Do you have questions about writing high-performance graphics apps using DirectX? Come and get the answers you need directly from the experts!