At Build, we'll dive deep to cover all the areas you care about. How to design and build beautiful Windows 8 apps. How to sell your apps in the Windows 8 Store and make money. And much more. Join us on the Microsoft Campus for 4 days of extraordinary presentations delivered by the engineers behind the products and services to get you up to speed.
Featured
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Build 2012 Day 1 Keynote
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Day 1
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Oct 30, 2012 at 9:00AM
During the Build 2012 day 1 keynote Steve Ballmer, CEO, Steve Guggenheimer, corporate vice president and chief evangelist, developer & platform evangelism and Kevin Gallo, director of program management, Windows Phone, showcased the developer opportunities on Windows 8 and discussed momentum in the...
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BUILD 2012 Day 2 Keynote
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Day 2
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Oct 31, 2012 at 9:00AM
Watch the Build 2012 day 2 keynote as Satya Nadella, president of Microsoft's Server & Tools Business, speaks to thousands of developers about Windows taking developers across devices and into the cloud. Additional keynote presenters included Scott Guthrie, corporate vice president; Scott Hanselman,...
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Designing games for Windows 8
Discover how you can use Windows 8 to get players addicted to your game. Engage your players from the Windows 8 Start Screen with live tiles and notifications . Grow your community of players by sharing between games and other apps. Learn about modern gameplay interactions with new input options like...
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Core technologies for Windows 8 games
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Chas Boyd
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Windows 8,
Windows Store apps,
Gaming,
Touch,
Windows Runtime,
JavaScript,
C/C++,
.NET,
Graphics,
Networking,
WindowsContent
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300 - Advanced
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3-107
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Day 1
- October 30, 2012
from 2:15PM to 3:15PM
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(4)
Windows 8 provides a rich set of core technologies that are vital to creating top-selling games. You will hear about the three programming languages for games (JavaScript, C#, C++), and the game genres most easily created in each. For JavaScript developers we will cover interpreted...
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Windows Phone 8: Native C/C++ Game Development
You asked for it, and we are in the business of empowering our developers! Now you can build games leveraging the same C/C++ source you leverage to deliver games on other platforms. This session will introduce you to the implementation of native C/C++ programming for building Windows...
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Xbox Live on Windows 8 Deep Dive
Xbox Live on Windows 8 provides a rich and robust set of APIs that enable game developers to accelerate the integration of Xbox services. This session is for developers who want to understand how we've taken advantage of the new Windows Runtime model to provide quick and easy access to Xbox services...
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Building Cross-Device Xbox Games
Cross-device gameplay provides publishers with a unique opportunity to reach and delight players on any device, at any time, wherever they are. This type of gameplay experience is going to be a fundamental part of future gaming on Xbox services. Come learn about the platform and experience components...
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Graphics at the core of Windows 8 and your app
Graphics grab our attention, keep us engaged, and bring apps to life more than anything else! Windows 8 supports the most modern graphics development technologies, such as HTML5, XAML, and Direct3D 11.1. In this session, you’ll discover the best way to add stunning graphics to your app. You will also...
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Graphics with the Direct3D11.1 API made easy
Transitioning your graphics code from Win32 or Direct3D9 to Windows 8 may seem scary, but it’s more straight forward than you might imagine. In this session, we’ll show you how to code and debug your Windows Store app to ensure it runs across all Windows 8 and Windows RT devices in the ecosystem. Learn...
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From zero to hero! Building a Windows Store game in HTML5
In this session you'll learn how to build Windows Store games with HTML and JavaScript, using the Windows Runtime and the hardware sensors on the newest devices. Expect to see a lot of code and learn best practices as we start from an empty project and build up to a full game!
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Gaming reimagined: Gaming case studies
Windows 8 enables developers to reimagine gaming experiences. The platform provides a wealth of popular games as well as game development technology and capabilities that are changing the gaming landscape. Learn from the industry’s top developers who made the transition, and share...
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Chalk Talk: Gaming and graphics apps
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Chas Boyd,
Rong Lu,
Max McMullen,
Phil Napieralski,
Justin Saint Clair,
Giorgio Sardo
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Windows 8,
Windows Store apps,
Gaming,
JavaScript,
C/C++,
Graphics,
DirectX
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300 - Advanced
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3-105
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Day 3
- November 1, 2012
from 2:30PM to 3:30PM
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Do you have questions about writing high-performance graphics apps using DirectX? Come and get the answers you need directly from the experts!