At Build, we'll dive deep to cover all the areas you care about. How to design and build beautiful Windows 8 apps. How to sell your apps in the Windows 8 Store and make money. And much more. Join us on the Microsoft Campus for 4 days of extraordinary presentations delivered by the engineers behind the products and services to get you up to speed.
Featured
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Build 2012 Day 1 Keynote
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Day 1
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Oct 30, 2012 at 9:00AM
During the Build 2012 day 1 keynote Steve Ballmer, CEO, Steve Guggenheimer, corporate vice president and chief evangelist, developer & platform evangelism and Kevin Gallo, director of program management, Windows Phone, showcased the developer opportunities on Windows 8 and discussed momentum in the...
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BUILD 2012 Day 2 Keynote
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Day 2
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Oct 31, 2012 at 9:00AM
Watch the Build 2012 day 2 keynote as Satya Nadella, president of Microsoft's Server & Tools Business, speaks to thousands of developers about Windows taking developers across devices and into the cloud. Additional keynote presenters included Scott Guthrie, corporate vice president; Scott Hanselman,...
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Core technologies for Windows 8 games
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Chas Boyd
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Windows 8,
Windows Store apps,
Gaming,
Touch,
Windows Runtime,
JavaScript,
C/C++,
.NET,
Graphics,
Networking,
WindowsContent
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300 - Advanced
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3-107
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Day 1
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B33 Hood
- October 30, 2012
from 2:15PM to 3:15PM
Windows 8 provides a rich set of core technologies that are vital to creating top-selling games. You will hear about the three programming languages for games (JavaScript, C#, C++), and the game genres most easily created in each. For JavaScript developers we will cover interpreted...
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Graphics at the core of Windows 8 and your app
Graphics grab our attention, keep us engaged, and bring apps to life more than anything else! Windows 8 supports the most modern graphics development technologies, such as HTML5, XAML, and Direct3D 11.1. In this session, you’ll discover the best way to add stunning graphics to your app. You will also...
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Graphics with the Direct3D11.1 API made easy
Transitioning your graphics code from Win32 or Direct3D9 to Windows 8 may seem scary, but it’s more straight forward than you might imagine. In this session, we’ll show you how to code and debug your Windows Store app to ensure it runs across all Windows 8 and Windows RT devices in the ecosystem. Learn...
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Chalk Talk: Gaming and graphics apps
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Chas Boyd,
Rong Lu,
Max McMullen,
Phil Napieralski,
Justin Saint Clair,
Giorgio Sardo
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Windows 8,
Windows Store apps,
Gaming,
JavaScript,
C/C++,
Graphics,
DirectX
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300 - Advanced
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3-105
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Day 3
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B33 Cascade
- November 1, 2012
from 2:30PM to 3:30PM
Do you have questions about writing high-performance graphics apps using DirectX? Come and get the answers you need directly from the experts!