At Build, we'll dive deep to cover all the areas you care about. How to design and build beautiful Windows 8 apps. How to sell your apps in the Windows 8 Store and make money. And much more. Join us on the Microsoft Campus for 4 days of extraordinary presentations delivered by the engineers behind the products and services to get you up to speed.
Featured
-
Build 2012 Day 1 Keynote
-
Day 1
-
Oct 30, 2012 at 9:00AM
During the Build 2012 day 1 keynote Steve Ballmer, CEO, Steve Guggenheimer, corporate vice president and chief evangelist, developer & platform evangelism and Kevin Gallo, director of program management, Windows Phone, showcased the developer opportunities on Windows 8 and discussed momentum in the...
-
BUILD 2012 Day 2 Keynote
-
Day 2
-
Oct 31, 2012 at 9:00AM
Watch the Build 2012 day 2 keynote as Satya Nadella, president of Microsoft's Server & Tools Business, speaks to thousands of developers about Windows taking developers across devices and into the cloud. Additional keynote presenters included Scott Guthrie, corporate vice president; Scott Hanselman,...
-
Developing a Windows Store app
This session provides an end-to-end overview of the platform for Windows Store apps and the tools used to develop them.
-
Core technologies for Windows 8 games
-
Chas Boyd
-
Windows 8,
Windows Store apps,
Gaming,
Touch,
Windows Runtime,
JavaScript,
C/C++,
.NET,
Graphics,
Networking,
WindowsContent
-
300 - Advanced
-
3-107
-
Day 1
- October 30, 2012
from 2:15PM to 3:15PM
-
(4)
Windows 8 provides a rich set of core technologies that are vital to creating top-selling games. You will hear about the three programming languages for games (JavaScript, C#, C++), and the game genres most easily created in each. For JavaScript developers we will cover interpreted...
-
1+1=3: Using app contracts to integrate with Windows 8 experiences
App contracts are agreements between Windows 8 and your Windows Store app. They enable you to integrate your app with other apps, with devices, and with the operating system. For example, the Share contracts let users share content from one app to another. In this session, you'll learn how app contracts...
-
The story of state: AppData, settings, and the process lifecycle
Windows Store apps are intended to be stateful, meaning that the user receives them with meaningful content already in place, even on first launch, across sessions, and across devices. Taking the point of view of the state itself, this session explores where that state lives, the different ways it's...
-
Gaming reimagined: Gaming case studies
Windows 8 enables developers to reimagine gaming experiences. The platform provides a wealth of popular games as well as game development technology and capabilities that are changing the gaming landscape. Learn from the industry’s top developers who made the transition, and share...
-
Building mixed-language apps
The Windows Runtime allows developers to build high performing apps using the language of their choice. It also allows for combining components written in different languages in the same app. In this session, we'll focus on the issues you might encounter when developing Windows Runtime components...
-
The Windows Runtime Q&A
The Windows Runtime provides the foundation for building Windows Store apps. This panel includes experts from across the Windows Runtime technologies, who can help you build great apps for Windows 8. Whether your app is in C++, C# or JavaScript, and whether you use HTML, XAML or DirectX, we’ll...