At Build, we'll dive deep to cover all the areas you care about. How to design and build beautiful Windows 8 apps. How to sell your apps in the Windows 8 Store and make money. And much more. Join us on the Microsoft Campus for 4 days of extraordinary presentations delivered by the engineers behind the products and services to get you up to speed.
Featured
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Build 2012 Day 1 Keynote
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Day 1
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Oct 30, 2012 at 9:00AM
During the Build 2012 day 1 keynote Steve Ballmer, CEO, Steve Guggenheimer, corporate vice president and chief evangelist, developer & platform evangelism and Kevin Gallo, director of program management, Windows Phone, showcased the developer opportunities on Windows 8 and discussed momentum in the...
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BUILD 2012 Day 2 Keynote
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Day 2
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Oct 31, 2012 at 9:00AM
Watch the Build 2012 day 2 keynote as Satya Nadella, president of Microsoft's Server & Tools Business, speaks to thousands of developers about Windows taking developers across devices and into the cloud. Additional keynote presenters included Scott Guthrie, corporate vice president; Scott Hanselman,...
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Designing games for Windows 8
Discover how you can use Windows 8 to get players addicted to your game. Engage your players from the Windows 8 Start Screen with live tiles and notifications . Grow your community of players by sharing between games and other apps. Learn about modern gameplay interactions with new input options like...
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Bringing existing C++ code to Windows Store apps
This talk will cover how to use C++ to target the new Windows Runtime surface. Beyond just learning how to write apps in C++, you will see how to create new libraries or reuse existing components that you can seamlessly combine with Windows Store apps using JavaScript, C#, and other C++...
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HTML5 & CSS3 latest features in action!
In this session, you learn more about the new standard features available in Internet Explorer 10, including grid layout, IndexedDB, and AppCache. We'll use simple code examples to see these features in action in real-world websites and apps!
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Powering your apps with Microsoft accounts
Windows 8 enables users to sign in to any device by using a single Microsoft account and continuously interact with apps across all their Windows 8 devices. Come see how you can provide your users with a seamless sign-in experience and instant personalization in your app. You will also learn how...
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Guidance for shopping apps
Learn how to build great shopping apps for Windows 8. You can draw users into your app, with live tiles and notifications for things like deals and sale items. Your content shines in your app without any chrome, and enables users to be immersed in the experience that they care about.
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The Microsoft design language
Windows 8 is Windows reimagined. To that end, Microsoft developed five principles that drove the experience design decisions for Windows 8. This talk will describe each of these principles and how they relate to each other. It will also give you concrete guidance on how to apply these principles...
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Building Awesome HTML apps in Blend for Windows 8
Embrace the Windows 8 design principles by taking full advantage of the rich feature sets offered by both Blend and Visual Studio. Learn how to start from scratch and have a fully functioning (and visually appealing!) application that highlights how to work with styles, controls, data sources, layout,...
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Core technologies for Windows 8 games
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Chas Boyd
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Windows 8,
Windows Store apps,
Gaming,
Touch,
Windows Runtime,
JavaScript,
C/C++,
.NET,
Graphics,
Networking,
WindowsContent
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300 - Advanced
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3-107
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Day 1
- October 30, 2012
from 2:15PM to 3:15PM
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(4)
Windows 8 provides a rich set of core technologies that are vital to creating top-selling games. You will hear about the three programming languages for games (JavaScript, C#, C++), and the game genres most easily created in each. For JavaScript developers we will cover interpreted...
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The power of C++ - Project Austin app
Project Austin is a show-case for C++ apps, and has caught fire in the press. It really captures the essence of the power of writing Windows 8 Apps in C++. The Visual C++ team leveraged DirectX, C++ AMP, PPL and WinRT to take advantage of the Windows 8 hardware (including...