Monogame at Build 2012
- Date: November 2, 2012 from 11:15AM to 12:00PM
- Day 4
- Speakers: Charles Torre, tom spilman
- 5,921 Views
- 6 Comments
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Tom Spilman from Sickhead Games and Dominique Louis from Xamarin join Charles Torre to talk about Monogame.
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If anyone has any questions about MonoGame (monogame.net) just ask them here!
I have an open source XNA engine, it's more of a render engine rather than a full game engine and have ported it to MonoGame, it was a surprisingly painless process getting the code to build as a MonoGame solution, only issue I am having it porting my shaders, but I am sure it's more my fault that that of MonoGame.
I have had to disable instancing in my engine, but I am sure that will come in time, looking forward to getting my engine running on a Win8 platform :)
My MonoGame port is not yet on my SVN, but if you want to check out my open source engine, you can find it here, once I have the engine fully ported, ill include it here too
http://code.google.com/p/illuminati-engine-xna/
Which version of mono does monogame require?
@Rad: If you are targeting a Microsoft platform then MonoGame uses the Microsoft .NET runtime directly. It is only on non-Microsoft platforms that MonoGame uses the Mono .NET runtime.
Where's the best place to go for tutorials and samples with MonoGame?
@Christian documentation can be found at Github: https://github.com/mono/MonoGame/wiki
There's also a repository of samples that run on Monogame (mostly ported from XNA) here: https://github.com/CartBlanche/MonoGame-Samples
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