Designing Great Games for the Windows Store
- Date: March 4, 2013 from 4:00PM to 4:45PM
- Speakers: Michael MacDonald
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Windows 8 provides unparalleled reach across a range of devices, from touch and pen-centered tablets with modern sensors to high-resolution laptops and desktop PCs. This reach offers a unique opportunity for game publishers to develop experiences for a variety of scenarios. In this session, you'll see how your game can embrace Windows principles and UX guidelines, while simultaneously improving your users' experience.