Kinect for Xbox 360: Iterative Field Testing to Optimize the Out of Box Experience
- Date: April 13, 2011 from 5:00PM to 6:00PM
- Day 2
- EXT15
- Speakers: John Dirks
- 15,085 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
Slides (view online)As the final months ticked down toward the Kinect for 360 worldwide release last November, Microsoft Xbox launched an extensive in-home field study in North America, Europe, and Japan. The study aimed to discover specific ways to optimize the out-of-box and first use experience, to learn how Kinect for Xbox 360 would perform in a wide variety of homes, and to observe how its revolutionary interactions would play out in the wide range of physical, family, and social settings that users call home. In this talk, Blink Interactive Research Director John Dirks will describe the agile user research techniques used to test build iterations, discuss lessons learned from the field, and reveal some of the improvements built into the initial Kinect experience as a result. You will learn how motivated teams can rapidly translate user research findings into impactful design changes.
Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation,
please create a new thread in our Forums,
or
Contact Us and let us know.
Follow the Discussion
KINECT will really go far in the future, one of these days we will probably use it for turning on lights in the house, opening garage doors, etc. Microsoft is the most advanced technological company I know, Long live the king.
Remove this comment
Remove this thread
close