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	<title>Comment Feed for Channel 9 - Graphics &amp; 3D with Silverlight 5</title>
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		<title>Channel 9 - Graphics &amp; 3D with Silverlight 5</title>
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	<description>Ready to take your visuals to another dimension? Silverlight 5 gives you a direct path to the GPU with a powerful immediate mode 3D graphics API. This talk provides an overview of the new features and general 3D graphics concepts, then gets technical exploring the new APIs. You will learn how to integrate 3D into your application and put the fundamentals to use by drawing 3D geometry, shading with color and texture, and creating animations. With these skills you will be on your way to differentiating your applications with high impact visualizations. </description>
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	<language>en</language>
	<pubDate>Sun, 19 May 2013 22:54:05 GMT</pubDate>
	<lastBuildDate>Sun, 19 May 2013 22:54:05 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p>This thing excites me to no end, great stuff guys! I'm a 2D game developer, wondering if there is any other session that talks about 2D graphics API (this session looks like it is 3D-only)? Although 3D is cool and hardware accelerated, having to do 2D with vertex/texture is not always that &quot;natural&quot; (think BitBlt <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' />)</p><p>Thanks,<br>Ben.&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>posted by Psycho Potato</p>]]>
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		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634366486270000000</link>
		<pubDate>Fri, 25 Mar 2011 11:17:07 GMT</pubDate>
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		<dc:creator>Psycho Potato</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p>this one is going to be cool but i really hope these apis are coming to wpf as well.... SL is supposed to be a subset. a subset!</p><p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634378791980000000</link>
		<pubDate>Fri, 08 Apr 2011 17:06:38 GMT</pubDate>
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		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p>@aL_ : I agree. As a developer of both silverlight and WPF applications, it would make it a lot easier to share code and resources between the two.</p><p>Also, I am interested to see the details around the 3D api. I'm hoping it's a low enough level API that the XNA team could conceivably&nbsp;support it&nbsp;as a surface for XNA games with good (enough) performance. This is one way they could allow XNA/Silverlight integration in future versions of Windows Phone, assuming SL5 is ported to that platform.</p><p>posted by JeroMiya</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634381266030000000</link>
		<pubDate>Mon, 11 Apr 2011 13:50:03 GMT</pubDate>
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		<dc:creator>JeroMiya</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[Seems the link to the slides is broken... &#58;-&#40;<p>posted by Erix</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634383865000000000</link>
		<pubDate>Thu, 14 Apr 2011 14:01:40 GMT</pubDate>
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		<dc:creator>Erix</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[Link to the realtime engine sample&#58;<br>http&#58;&#47;&#47;david.blob.core.windows.net&#47;babylon&#47;Babylon.html<p>posted by David Catuhe</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634384178730000000</link>
		<pubDate>Thu, 14 Apr 2011 22:44:33 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634384178730000000</guid>
		<dc:creator>David Catuhe</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p>3d support is Windows only? With Silverlight I expected that most of the things will be cross-platform. It is a pity that SL becomes more and more windows-centric.</p><p>posted by kowd</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634384653660000000</link>
		<pubDate>Fri, 15 Apr 2011 11:56:06 GMT</pubDate>
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		<dc:creator>kowd</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[&#64;David Catuhe &#58;<br>The version of Silverlight installed is&#58;<br>Silverlight 4 &#40;4.0.60129.0&#41;<br>&#34;The version you have requested was an early &#40;beta&#41; version of Silverlight - not the current one&#34;<br><br>Is it SL5 Beta &#63; or is it a previous version that we won&#39;t be able to install &#63;<p>posted by TeBeCo</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634387375130000000</link>
		<pubDate>Mon, 18 Apr 2011 15:31:53 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634387375130000000</guid>
		<dc:creator>TeBeCo</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p>The first set of samples from the session&nbsp;have been posted.</p><p><a href="http://aarononeal.info/?p=125">http://aarononeal.info/?p=125</a></p><p>posted by Aaron Oneal</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634387748010000000</link>
		<pubDate>Tue, 19 Apr 2011 01:53:21 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634387748010000000</guid>
		<dc:creator>Aaron Oneal</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[The HD video does not play to completion.  Please check, I&#39;ve downloaded it a couple of times.<p>posted by dtate22</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388137120000000</link>
		<pubDate>Tue, 19 Apr 2011 12:41:52 GMT</pubDate>
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		<dc:creator>dtate22</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[HD version is 2&#58;30 min &#47; 68 MB. Should be 53&#58;44 min<br>Nice one, though&#33;<p>posted by Ted</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388168890000000</link>
		<pubDate>Tue, 19 Apr 2011 13:34:49 GMT</pubDate>
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		<dc:creator>Ted</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[There&#39;s maybe a problem with the HD file.<br>The HD Version size 68Mb while the Medium one size 322 MB.<br><p>posted by TeBeCo</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388230850000000</link>
		<pubDate>Tue, 19 Apr 2011 15:18:05 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388230850000000</guid>
		<dc:creator>TeBeCo</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[sorry for the double post, didn&#39;t refresh the page, you could it already<p>posted by TeBeCo</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388826050000000</link>
		<pubDate>Wed, 20 Apr 2011 07:50:05 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388826050000000</guid>
		<dc:creator>TeBeCo</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[Silverlight&#160;5 provides a facility to use hardware accelerated 3D graphics in Silverlight applications. This facility is very useful for silverlight developers. <br><br>http&#58;&#47;&#47;silverlightdevelopment.blogspot.com&#47;2011&#47;04&#47;silverlight-developers-use-cross.html<br><br><p>posted by Silverlight Developers</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388970840000000</link>
		<pubDate>Wed, 20 Apr 2011 11:51:24 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634388970840000000</guid>
		<dc:creator>Silverlight Developers</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p>Here are some other useful tips.</p><p><a href="http://aarononeal.info/?p=133">Enable HLSL syntax highlighting in VS</a></p><p><a href="http://aarononeal.info/?p=145">Enable HLSL shader compiling in VS</a></p><p>posted by Aaron Oneal</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634390968170000000</link>
		<pubDate>Fri, 22 Apr 2011 19:20:17 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634390968170000000</guid>
		<dc:creator>Aaron Oneal</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p>I am also quite disappointed about not having the 3D API on Mac. Moreover, the way the MS built the 3D API&nbsp;making it dependent on XNA, it will probably never make it to Mac&nbsp;of if it does, it will probably be completely different between the&nbsp;two versions, so that the&nbsp;UI&nbsp;developers will have to build 3d applications twice - once for&nbsp;Windows and once for Mac.</p><p>Do not take&nbsp;me as a conspiracy theorist, but it seems that&nbsp;in order to promote HTML 5,&nbsp;MS decided to mess up the SL implementation. &nbsp;</p><p>posted by npolyak</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634404791120000000</link>
		<pubDate>Sun, 08 May 2011 19:18:32 GMT</pubDate>
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		<dc:creator>npolyak</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[ <p><span class="Apple-style-span"><span class="Apple-style-span"><span class="hps" title="Klicka om du vill visa alternativa översättningar">I hope</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">that</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">DrawingSurface</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">exist</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">in next</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">Silverlight</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">for Windows</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">Phone</span><span title="Klicka om du vill visa alternativa översättningar">.</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">Would</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">be</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">great</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">to</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">be able to</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">mix</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">XNA</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">and</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">XAML</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">in</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">telephone</span><span class="Apple-converted-space">&nbsp;</span><span class="hps" title="Klicka om du vill visa alternativa översättningar">applications</span></span></span></p><p>posted by Uffe</p>]]>
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		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634405732940000000</link>
		<pubDate>Mon, 09 May 2011 21:28:14 GMT</pubDate>
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		<dc:creator>Uffe</dc:creator>
	</item>
	<item>
		<title>Re: Graphics &amp; 3D with Silverlight 5</title>
		<description>
			<![CDATA[Estou satisfeito e espero mim surpriender com as qualidade deste servi&#231;o<p>posted by fernando sobreira abreu</p>]]>
		</description>
		<link>http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634409131840000000</link>
		<pubDate>Fri, 13 May 2011 19:53:04 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Events/MIX/MIX11/MED06#c634409131840000000</guid>
		<dc:creator>fernando sobreira abreu</dc:creator>
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