Chas Boyd is a Program Manager at Microsoft. He joined the Direct3D team in 1995, and has contributed to DirectX releases since DirectX 3. For more than a decade, Chas has worked closely with hardware and software developers to drive availability and usage of advanced graphics features like programmable hardware shaders and float pixel processing.
Sessions
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Core technologies for Windows 8 games
- Chas Boyd
- Windows 8, Windows Store apps, Gaming, Touch, Windows Runtime, JavaScript, C/C++, .NET, Graphics, Networking, WindowsContent
- 300 - Advanced
- Build 2012
- 3-107
- October 30, 2012 from 2:15PM to 3:15PM
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Avg Rating: 4.5
(4) -
7
- Slides
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Chalk Talk: Gaming and graphics apps
- Chas Boyd, Rong Lu, Max McMullen, Phil Napieralski, Justin Saint Clair, Giorgio Sardo
- Windows 8, Windows Store apps, Gaming, JavaScript, C/C++, Graphics, DirectX
- 300 - Advanced
- Build 2012
- 3-105
- November 1, 2012 from 2:30PM to 3:30PM
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Avg Rating: 0
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0
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Developing Windows 8 Metro style apps with C++: Expert Panel
- Genevieve Fernandes, Lukasz Chodorski, Jesse Bishop, Chas Boyd, Jim Hogg, Sridhar Madhugiri, Rahul V. Patil
- Developing Windows 8 Metro style apps with C++
- May 18, 2012 from 4:00PM to 5:00PM
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Avg Rating: 0
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3
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C++ and DirectX for Metro Style Games
- Chas Boyd, Matt Sandy
- C++, Metro, DirectX
- Developing Windows 8 Metro style apps with C++
- May 18, 2012 from 1:00PM to 2:00PM
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Avg Rating: 5
(3) -
5
- Slides
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3D Graphics in Metro Style Apps and Games
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Build your first Metro style game