Building a High Performance 3D Game for Windows Phone

  • Date: June 9, 2010 from 4:00PM to 5:15PM
  • Day 3
  • WPH308
  • Speakers: Adam Schaeffer
  • Avg Rating: 0

  • 761 Views

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This session details how to use XNA to develop 3D games for Windows Phone, with an eye towards the special characteristics of the Windows Phone application platform. Special attention is placed on optimizing high-performance managed code games for the platform, to help you squeeze out every last drop of performance.

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