If anyone has used Steam recently, you may have noticed that Lost Coast has been released. If you don't have a clue what it is, it's a new chapter in HL2, which includes HDR technology for great graphical looks.
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And it’s free for HL2 owners... dang it, I’d been trying to not play any games for the last couple of weeks so that I could get a few side projects done.
Although from the looks of the system requirements (6800 or x800 or better)... my FX 5950 Ultra may not be enough (not that it could handle HL2 very well), so I wont have to worry just yet.
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It's a short level showing the HDR technology. I have played it here on a Nvidia GeForce 6800 Ultra with a centrino laptop (2,2 ghz) and 2 Giga RAM. It's working fine. Not at 1900x1200 but at 1280 x something.
You need 30 minutes to play the whole level.
A cool feature is that you hear the Valve people talking about the ideas while they created the level... Really great stuff.
Like C9 in a game

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Pretty small D/L too. I kicked the D/L off last night. ~350MB or so? Not too bad.
I'll try it out tonight. -
The effect when going from the dark to the light is cool. First you see nothing. Also when being in the church and the combine stand in front of a window. You can barely see the combine. The sun light from outside is so heavy... really cool stuff!!
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It's very pretty, if you don't go in expecting an hour long game then its good

Anyway I think another intresting thing of note is how much bandwhidth steam uses.
http://steampowered.com/status/status.html
Over 10Gbps
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It is a fun level. The HDR stuff is great... but I have to note that some times, there is too much shiny stuff. Whatever happened to matte black finishes on guns?
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Yeah it does get into the shiny realm sometimes
But Hey, what are techdemos for?
If you wan't to see how they are using HDR in their games, check out day of defeat source.
That has a much subtler HDR effect and it's really nice.
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muh.... It is a slight improvement over HL2, I can't see what all the fuss is about .... The level its self isn't fun, and the scenery isn't that great. Was it really worth while for Valve to completely re-write the entire rendering engine to add dynamic lighting? Maybe my graphics card just sucks (Geforce 6600) and isn't going to show me what they want me to see...
By the way, Half Life 2 is still the most advanced game out today, so even a slight improvement on the best still makes it the most advanced. -
Did you listen to the commentary, Manip? It shows you some of the technology better. I for one noticed the effect of going from light to dark as a real human iris would almost immediately. The scene with the stained glass windows in the church was great... the light streaming through was a good effect.
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Yeah I listened to the commentary and saw the light get less bright after I exited the tunnel... And? ... Big deal... The sand doesn't look more real, the old man doesn't look more real and the game isn't any more fun because of it.
This new feature strikes me as some tick on a game developers tick sheet rather than something consumers are meant to enjoy. Until the texture quality is a lot higher none of it looks photo realistic yet, so why pretend that the textures are fine and spend ages tweaking how the light falls onto the ugly textures?
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Manip wrote:Yeah I listened to the commentary and saw the light get less bright after I exited the tunnel... And? ... Big deal... The sand doesn't look more real, the old man doesn't look more real and the game isn't any more fun because of it.
This new feature strikes me as some tick on a game developers tick sheet rather than something consumers are meant to enjoy. Until the texture quality is a lot higher none of it looks photo realistic yet, so why pretend that the textures are fine and spend ages tweaking how the light falls onto the ugly textures?
I actually dislike HDR, especially for multi-player games, it makes it hard to see your opponents. (So camping sharpshooters with the AWP nail me when I'm armed with the P-90 directly under the sun's glare)
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W3bbo wrote:

Manip wrote:Yeah I listened to the commentary and saw the light get less bright after I exited the tunnel... And? ... Big deal... The sand doesn't look more real, the old man doesn't look more real and the game isn't any more fun because of it.
This new feature strikes me as some tick on a game developers tick sheet rather than something consumers are meant to enjoy. Until the texture quality is a lot higher none of it looks photo realistic yet, so why pretend that the textures are fine and spend ages tweaking how the light falls onto the ugly textures?
I actually dislike HDR, especially for multi-player games, it makes it hard to see your opponents. (So camping sharpshooters with the AWP nail me when I'm armed with the P-90 directly under the sun's glare)
Since when did HDR make its way to CSS? The only MP game I saw which uses this is Day of Defeat Source.
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Spitfire15 wrote:Since when did HDR make its way to CSS? The only MP game I saw which uses this is Day of Defeat Source.
I was speaking hypothetically.
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I keep getting a "Modules could not be loaded" error ever since they upgraded the GUI. Guess I will have to re download. I have been looking forward to Lost Coast.
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W3bbo wrote:

Manip wrote:Yeah I listened to the commentary and saw the light get less bright after I exited the tunnel... And? ... Big deal... The sand doesn't look more real, the old man doesn't look more real and the game isn't any more fun because of it.
This new feature strikes me as some tick on a game developers tick sheet rather than something consumers are meant to enjoy. Until the texture quality is a lot higher none of it looks photo realistic yet, so why pretend that the textures are fine and spend ages tweaking how the light falls onto the ugly textures?
I actually dislike HDR, especially for multi-player games, it makes it hard to see your opponents. (So camping sharpshooters with the AWP nail me when I'm armed with the P-90 directly under the sun's glare)
An AWP in capable hands can easily ruin the multi-player game for everyone else. They can be darn annoying. Maybe I just say that because I'm no good w/ an AWP.
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The level was ok, but I had hoped it would be a bit longer and a lot more fun than it was - on a gameplay level it hardly deserved have Half Life in its name.
The graphics were pretty nice and I will play it again with comentary on soon to see if there's anything cool I missed the first time through. I also thought some things were a bit too shiny, especially the supply boxes.
I have a 6800GT and even with the details a bit lower than I had HL2 set at to play it comfortably, the frame rate was low, but still acceptable. I don't think the effects are really worth it just yet, but maybe in a year or so when I get my next computer it will be. -
HDR is the new lens flare and incredibly overused.
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