ScanIAm wrote:Honestly, I'm confused. Did the underlying driver-coding method change at the last minute on Vista? nVidia STILL doesn't have solid drivers and now, apparently, ATI is in the same boat.
Either Vista drivers are too hard to code, or nVidia/ATI coders are idiots. Either way, this is no longer in the realm of "unexpected problems". MSFT, AMD(who owns ATI), and nVidia need to get their sh*t together and figure this stuff out.
Vista depends on decent video drivers to look even remotely appealing.
Or you could see the obvious and realize that both companies are stretched thin for their resources. Not only did they have to make Vista drivers for their current lineup of cards as well as maintaining their XP and to some degree Linux drivers but they also had to develop XP and Vista drivers for a completely new hardware architecture (their DirectX 10 cards). I can imagine that very little codebase could actually have been shared between the Vertex/Pixel shader based cards and then Unified Shader hardware.
Proficient driver developers don't grow on trees.
Creative however were not in the same boat of having a completely new hardware architecture to develop drivers for so i'll flame them withouth feeling the slightest bit bad about it. Especially since the new audio architecture was ready at least since Vista Beta 2 (propably earlier).