In WPF 3.5 SP1, there is a directx shader compiler fxc.exe in the utilities folder of the directx feb 2010 release. From what I have found so far, there is no Vertex Shader support in WPF as of yet, only pixel shader for 2d objects. Can someone confirm this?
Also I have someone wanting to build a control in WPF that would read Collada 3d Models and display them in WPF. They want to have normal maps, bump maps, specular maps, cube maps implemented as well. First of all my knowledge about shaders tells me without a vertex shader you can't render normal maps or of the mappings on the 3d model.
Input would be appreciated.