@magicalclick: And who says you won't be able to? It's perfectly possible to write a full C++/DirectX game within the WinRT framework and the full screen behaviour is perfectly suited to games.
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
@magicalclick: And who says you won't be able to? It's perfectly possible to write a full C++/DirectX game within the WinRT framework and the full screen behaviour is perfectly suited to games.