YouTube app for Xbox Live has been released. I guess I'm going to have find a wireless keyboard for Xbox.
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All Vevo videos blocked. Bastages!
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@cbae: Check out the Xbox chatpad. I prefer this to a stand alone keyboard. I just leave it on all the time.
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@devSpeed: I'll check it out. Thanks!
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@cbae: VEVO will have its own app looking at: http://www.xbox.com/en-US/live/partners
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Where can I get started for making apps for XBox 360?
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6 hours ago, Maddus Mattus wrote
Where can I get started for making apps for XBox 360?
XNA.
I don't believe there's a strict requirement that what you make be a 'game' - I wanted to develop my own Xbox web-browser (with my own self-written CSS2.1-compliant layout engine written in C#) but that got stalled somewhere about 4 years ago.
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I thought we could write apps with a Silverlight 3 mutant version like the Dashboard.
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Are there standard control libraries for XNA? That might make it difficult to make a more traditional "app".
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@Maddus Mattus: Nowhere.
Lets be clear, these "Apps" which show up in the "Marketplace" on the Xbox are developped by priviledged companies AFAIK. There is know way (currently) to get your own apps on there.
You still need a very expensive special Dev Xbox to write XNA games and deploy them to the XBox. And I'm pretty sure these new apps are not XNA based. -
3 minutes ago, CKurt wrote
@Maddus Mattus: Nowhere.
Lets be clear, these "Apps" which show up in the "Marketplace" on the Xbox are developped by priviledged companies AFAIK. There is know way (currently) to get your own apps on there.
You still need a very expensive special Dev Xbox to write XNA games and deploythem to the XBox. And I'm pretty sure these new apps are not XNA based.Eh?
XNA with the Creators Club allows anyone with the right skills to develop arbitrary software for the Xbox with games delivered through XBLIG. Developers who like to do things by the book can enter into a formal agreement with Microsoft (I've signed the forms myself when I toyed with the idea back in 2007) where you can submit your software to XBLA.
The "XDK" and special developer-edition consoles are only required if you want to be targeting the native Xbox console - all you need to do is set-up a bona-fide games development company (even "indie" companies with a handful of employees) and apply to Microsoft. Assuming you pass the audit and stump up the $30k needed to join the programme then you're all set.
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@W3bbo: Okay I was wrong about needing the XDK for XNA development to your own Xbox. You need a Creators Club subscription though which is 99 dollars a year.
But mainly my point was to get your apps into the "App Marketplace" (apps which are not games) there is no official story I know of.
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XNA games are not apps in the sense that Mattus meant it.
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Would rock to write a Channel9 app on it!
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35 minutes ago, Maddus Mattus wrote
Would rock to write a Channel9 app on it!
Please don't - this is the exact kind of thinking that spams app stores with single-purpose applications that accomplish the same task a simple and preexisting website does. Or worse: host a webpage view of the actual website itself.
We don't need "%sitename% App" - instead we need the websites to improve the mobile user experience, and stick to developing useful applications.
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@W3bbo:Meh. We still don't have a good WP7 app that will work with C9 forums. I agree that it would be nice to not have to have a separate app for every platform, but it's not been achieved in near 20 of trying with just simple web pages.
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Websites suck. Give me a good app that'll let me consume the content on a website in a more convenient manner than web pages and I'll take it. That's a "useful application" to me.
Thread Closed
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