Hello, I am creating a rudimentary game for educational purposes. I simply want to show at random intervals of time (up to 3 seconds) 1 to all images in a 5 image array. The images will display at random locations within the canvas. The images will disappear in random intervals of time (up to 3 seconds). If the user clicks on an image before it disappears a running score is displayed and the image lights up with a yellow border. I am using CSS for class types to light up if the image is clicked. I can addEventListeners to the various images created and I set the className as appropriate. I use ctx = canvas.getContext("2d") and ctx.drawImage to show the image. The image is never getting the event. Any code snippet to help me out? Maybe I am barking up the wrong tree using Canvas? I am hoping the experts in the coffee house can show me the code snip for this very simple example. codeShow samples do not quite have the pieces for this. Thanks