@CreamFilling512: It was tried with VRML already. I personally think the WebGL approach is better, because it represents how people ACTUALLY write 3D apps and doesn't add multiple layers of abstraction in the picture.
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@CreamFilling512: It was tried with VRML already. I personally think the WebGL approach is better, because it represents how people ACTUALLY write 3D apps and doesn't add multiple layers of abstraction in the picture.